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Mapping Help
This is the place to ask about mapping problems, techniques, and bug fixing, and pretty much anything else you want to do in the level editor.

For questions about coding, check out the Coding Help thread: https://www.celephais.net/board/view_thread.php?id=60097
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It's On It's Way 
 
I Agree... 
.. I really found pleasure building my own map, and that's the most important for sure...
As I try to explain (perhaps not very clearly) on my website, it is a challenging way to improve my knowledges in mapping development.. even if I really begin in this "mapping world"...
When my first map will be released, I hope to have feedback about my work (by those who will try the map...)... more good feedback than bad will be pleasant naturally ;-))...
Thanks for TyrLite zip file... I will try it this evening...
Thanks again for your help...

Bye 
Interested Parties... 
can probably download tyrlite here but I don't even remember what version it is :)

http://www.suspenlute.com/01 
About TyrLite 
Yes, you are right, it is posible to download a TyrLite v0.9... but Lenny had sent me his 0.95 this morning... Anyway, thank for the link, there also exists some texture to download... cool
Bye 
/me Kills JPLambert 
go fix the typo! :) 
Hey! 
Don't be mean VonDrup! 
Anyone? 
Is there a maximum gradient down which an Ogre cannot move?

I have an Ogre on a ledge and I want to ecourage him to move down a slope (not stairs, just a slope.) But he don't wanna do it! He just jigs around at the top of the slope. 
Ecourage? 
Is that like e-commerce, e-tailing or e-mail i.e. transmitting courage electronically?

NO! I meant encourage. 
 
Just put a little monster jump trigger on the top edge of the slope so he pops onto the slope and is free to roam. The problem you're having is due to the slope and the flat floor meeting and the orge not wanting to cross it. 
Scampie 
Thanks. 
There Actually Is A Maximum Gradient... 
but i couldn't tell you exactly what it is, without going home and studying the source. It has to do with the ogre not wanting any of his bounding box corners to be too high off the ground, i think. 
JPLambert Or Lenny 
please email me Tyrlite 0.95 and I'll update the site. :)

suspenlute@aol.com 
Fern 
No problem. It has been sent. Also, you can download it from Tyrann's site (well FilePlanet actually), I just tried the link again, and it works fine. The file name says 0.95, at the top of the readme it says version 0.94, but scroll down the read me further to the change log stuff, and it says 0.95, It's listed as 0.95 on Tyrann's site so I guess that's what it is. 
Vondur 
Sorry about the typo error of your pseudo... I've not found time to fix it.. and sure it will be done as soon as possible, maybe this evening, or tomorrow... I apologize again... 
:) 
ok :) 
Okay... 
Well I've mirrored it now along with his nifty caulk-texture-in-q1 proggy which I forgot to add to the index, thank you ;) 
 
CAULK IN Q1???

WHAT IS THIS HERESY??? 
Hmmm 
According to LTH, I think caulk in Quake is not a good thing.. (See post 1245 to 1249, thanks to Vondur help !!!)... Some map builders don't link automatically animated texture. The turnaround is to use unused brushe faces that will be cut off by QBSP...... So the texture list is completed...With a caulking tool, you avoid all animated texture effects.... bad idea... sorry... 
Errrr 
I remember this big argument over whether "skip" in q1 is the same thing as "skip" in q3 and I thought we decided it was actually the same thing as caulk...

whatever, it's a cool program :P 
 
caulk is skip in q3.

skip in q2 is a slightly differant animal I do believe. 
And... 
... how to turnaround animated texture probelm with caulk program ??? 
JP 
that's the thing... you don't... it has absolutely nothing to do with animated textures. dunno where that came from. 
Wc Help 
how do i add the map name to the bsp so it shows up when in the +showscores? 
In Worldcraft 
go to the "map" dropdown menu at the top and select "map properties", then there will be an entry for "map title" or somesuch, just plonk the name in there. 
I figured it would be in the map properties, but there is no 'map title'... ill just add it and see if it works. 
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