I trimmed the flakes into a circling motion so the symetry is broken, but by scaling them out the shape of the flakes become to pronounced.
mdl
In
game the large shape is rather out of place, or I should try to make them smaller.
@newhouse- I'm already glad I can spawn the static without typo's. My first idea was to use the viewport to project a transparanr sprite, but that wouldn't have depth.
Maybe a sphere that surrounds the player could catch up with a static ebtity, but as far as I know statics are lame.