It's time for Model Of The Week, only a day late. Or if you prefer, bright and early at the start of this week!
http://www.btinternet.com/~chapterhonour/vine.zip
Time to plant some vegetation in your map! This model will decorate bare surfaces in your map, making your medieval walls look vibrant or your base maps overgrow and abandoned. And at just a shade over 40 triangles per model, why not add two!
The model comes with 7 poses for the vine, and the following 4 skins:
Tropical Vine
Poison Ivy
Desiccated
Autumnal Tips
The model is designed to tightly hug a wall in your map, and so the polygons only face in one direction. To get the right placement, position the origin of the model 8 units away from the wall it will be rooted to. In the case of the 'limp' frames, the origin should be 64 units from the ground, and in the case of the 'creep' frame 32 units from the second wall that it wraps around.
The script in the previous handful of posts in this thread would also be useful here, if you would rather create free-hanging vines which you need to see from both sides. Bonus points if you can adapt the script to make it instead clone the triangles in the model and make a single vine model with multiple creepers. You'll save entities!