 Right,
#1482 posted by metlslime on 2004/03/22 20:45:47
Just like a good driver can win a race no matter what car he drives.
 Whatever
#1483 posted by . on 2004/03/22 22:00:45
We're talking level editors here, not other shit. Granted some editors ARE better than others but bottom line who gives a fuck what anyone uses. If they want to use something you're shoving down their throats, they'll use it either in due time or never.
 Old Quake1 Saying
#1484 posted by madfox on 2004/03/22 23:18:09
Can't they take the axe out of it?
#1485 posted by . on 2004/03/22 23:24:21
"MacGyvver could, but only with the help of some TV magic and lots of retakes, and he would need at least one rifle or pistol to [ab]use as a hammer or trowel or other ungunlike usage."
Speedmap theme: MacGuyver.
 Hmmmm,
#1486 posted by VoreLord on 2004/03/23 01:41:19
I wish it was
"It's not how you use it, it's what you use",
then maybe I would be good at mapping, but alas
 Phait...
#1487 posted by JPL on 2004/03/23 03:31:33
It was not against your post... I understood what you wanted to say... I apologize if you were "hurt"... but gibbie post seems a little bit more "ironical"... I'm here to find mapping help, not meany remarks about my poor knowledges on mapping tool....
Anyway... I've no problem to deal with "bad boys".. ;-D
 Hurt?
#1488 posted by . on 2004/03/23 09:35:31
Heheh.. no.
 Yes
#1489 posted by madfox on 2004/03/23 13:08:48
as long as your support tends to suppose...
 Again One Problem
#1490 posted by JPL on 2004/03/25 02:20:33
Hello,
A new problem appeared to my map.. While playing, suddenly I fall down throught the ground... I take a look at aguirRe Quake Tool tips, and I checked all brushes and texture alignements... (as recommended) Same problem remains.. I have to make a try typing "pointfile" but it appears that TxQBSP didn't generate a .pts file.. Sure I missed some option in my QuArK configuration, but I don't know really what to do... Is there a noble guy, or more, who can help me ??
Thanks..
 Again One Problem
#1491 posted by JPL on 2004/03/25 02:23:44
Hello,
A new problem appeared to my map.. While playing, suddenly I fall down throught the ground... I take a look at aguirRe Quake Tool tips, and I checked all brushes and texture alignements... (as recommended) Same problem remains.. I have to make a try typing "pointfile" but it appears that TxQBSP didn't generate a .pts file.. Sure I missed some option in my QuArK configuration, but I don't know really what to do... Is there a noble guy, or more, who can help me ??
Thanks..
 Sorry For Double Post...
#1492 posted by JPL on 2004/03/25 02:25:02
 Hm
#1493 posted by Vondur on 2004/03/25 03:29:45
probably there's an error brush in that area.
try rebuilding the floor there.
and sigh, quark is evile....
 Yet Done..
#1494 posted by JPL on 2004/03/25 03:35:57
I tried this: I added brush platform on the "base-ground", and I carefully aligned the texture with my pillars, and walls... Same effect.. Furthermore I don't have any warning or error during TxQBSP compilation... It only misses the pts file to test pointfile command in the Quake console... I also tried a full building (TxQBSP + RVis + TyrLite) instead of fast one (TxQBSP + TyrLite)... no effect....
 Hm
#1495 posted by Vondur on 2004/03/25 03:45:45
check if the floor brushes have proper textures. i.e. no tex mix like floor+sky or floo+liquid on one brush. that should give an error in compiler, but still check it...
 Right
#1496 posted by JPL on 2004/03/25 03:57:15
I'll check if the texture applied is the same on all brushe's face.. It's perhaps not the case... And how to generate a pts file ???
 Jpl
#1497 posted by Vondur on 2004/03/25 05:07:44
it gets generated only if the map is leaked...
 Vondur
#1498 posted by JPL on 2004/03/25 05:21:02
Could you explain me a little bit more pleae ?? I'm not sure to understand clearly "leaked map" concept....
 JPLambert
#1499 posted by aguirRe on 2004/03/25 05:49:50
You'll only get a pts file if the maps leaks, i.e. there is somehow an opening from an entity inside to the void outside. Falling through a corrupt floor brush inside the map doesn't cause a leak.
Send me the zipped map+wad and I'll take a look at it.
 Jpl
#1500 posted by Vondur on 2004/03/25 05:53:16
 Quick Fix
#1501 posted by Fern on 2004/03/25 05:55:02
Make the bad brush a func_wall.
 &*
#1502 posted by gibbie on 2004/03/25 06:20:08
probably off grid brushes creating errors. quark does that a lot. use a better editor :)
 OK...
#1503 posted by JPL on 2004/03/25 07:05:02
.. I'm not able to check anything now: I'm at office :( grrrr...
So I'll take a look this evening trying each solutions you gave me... hoping at least one will works...
aguirRe, I will send you zipped map and wad if I don't find any turnaround... thanks for your contribution..
Thanks a lot everybody..
 I Forgot To
#1504 posted by aguirRe on 2004/03/25 08:42:51
mention that you don't need a pts file to find the problem here; you fall through it ... The dotted line would probably only pass through this brush anyway.
Also note that in many cases, it's not the actual penetrable brush that is the culprit. Often it's a neighbour brush or in some cases even a bad brush junction that's not in the immediate neighbourhood.
It can certainly be a challenge to fix. I'd appreciate the map even if you do find a cure; there's always something new to learn from it.
 AguirRe
#1505 posted by JPL on 2004/03/25 09:00:36
I will do my best to solve the problem myself in a first time... If I find the problem, I'll send you a mail for further explanations if you like... or a post here... anyway...If I can't solve the problem this evening, I'll send you the files.. hoping it's only a mistake coming from me and not from the tool...
I will see this in a few hours now...
 I Dont Remember..
#1506 posted by . on 2004/03/25 09:51:27
if the player start is stuck in a floor brush if it falls through or is just stuck... maybe.
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