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Fitzquake Mark V
I wasn't planning on doing this mini-project, it started as an effort to address some Fitzquake issues, fix them the right way up to Fitzquake standards (i.e. do it right, once and properly versus continual releases) and donate it back.

FitzQuake Mark V Download:

http://quake-1.com/docs/utils/fitzquake_mark_v.zip

Short version: Eliminated most issues in FitzQuake thread, most issues I can even remember hearing of ever and marked every single one clearly with a very minimal implementation.

It may be the case that only metlslime and Quakespasm and engine coders may find this engine upgrade of interest.

Features: 5 button mouse support, single pass video mode, external mdl textures, alpha textures (like RMQ), record demo at any time, rotation support, video capture (bind "capturevideo toggle"), console to clipboard, screenshot to clipboard, entities to clipboard, tool_texturepointer, tool_inspector (change weapons to see different info), clock fix, contrast support, fov does not affect gun, gun displays onscreen, Quakespasm wrong content protection, external ent support, session-to-session history and .. (see readme).
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WinQuake Model Limit 
According to Enhanced GLQuake/Enhanced WinQuake by Ben Jardrup ...

He raised the vertex limit to 3984 with the comment 3985 or higher seems to crash assembler (?) ... (means WinQuake's assembly language code).

So looks like I'm going to use 3984 as the new vertex limit which is about double current limits.

He raised the triangle limit to from 2048 to 4096. So I'll increase to that limit.

So both of those limits will about double, and it will be compatible with both the Open GL version and the WinQuake version.

(Ben Jardrup wrote one of the most backwards compatability-minded and thoughtful engines ever. Widely used until FitzQuake 0.85 came out with a similar limit raising capabilities). 
 
New version update, details in the new thread

http://celephais.net/board/view_thread.php?id=61375

This thread should really be closed and I'm going to post in General Abuse ask if a moderator could do that.

/Crazy to have 2 threads open. 
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This thread has been closed by a moderator.
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