
WinQuake Model Limit
#1567 posted by Baker on 2016/11/20 06:23:38
According to Enhanced GLQuake/Enhanced WinQuake by Ben Jardrup ...
He raised the vertex limit to 3984 with the comment 3985 or higher seems to crash assembler (?) ... (means WinQuake's assembly language code).
So looks like I'm going to use 3984 as the new vertex limit which is about double current limits.
He raised the triangle limit to from 2048 to 4096. So I'll increase to that limit.
So both of those limits will about double, and it will be compatible with both the Open GL version and the WinQuake version.
(Ben Jardrup wrote one of the most backwards compatability-minded and thoughtful engines ever. Widely used until FitzQuake 0.85 came out with a similar limit raising capabilities).
#1568 posted by Baker on 2016/11/20 09:49:34
New version update, details in the new thread
http://celephais.net/board/view_thread.php?id=61375
This thread should really be closed and I'm going to post in General Abuse ask if a moderator could do that.
/Crazy to have 2 threads open.