 Nit
#133 posted by Vodka on 2003/03/25 22:46:39
I`ll do something to the texes
 E
#134 posted by nitin on 2003/03/26 02:03:42
cool, that was the only thing I disliked about von's map. I've played the qw version of leaks and if it's the same (added detail?) then it can only be good.
 GomDM6
For anyone who hasn't seen this one yet:
http://www.gomjabbar.de/screenshots/shot01.jpg
This one is an unlit screenie of the Q1 DM map I'm currently working on, dressed in texes from the good old quake.wad. The architecture is nearly done and I hope to have a lit version ready by the weekend.
Comments are welcome as always...
 Looks Good
#136 posted by Wazat on 2003/04/03 10:06:06
Particularly interesting is the way the lava is shaped.
 Q2 Dm...
#137 posted by Maric on 2003/04/05 12:10:02
I mentioned this one last eve. and posted an early rough pic...
http://www.backshooters.com/maric/cave.gif
I wanted to do a bit more with it than what is pictured here but have run up against the max_patches limit. This is pretty much what the final will look like.
http://www.backshooters.com/maric/78a.gif
http://www.backshooters.com/maric/78b.gif
http://www.backshooters.com/maric/78c.gif
It is a tad bland but I was going for a minmalistic, all terrain map which it made coming up with decent lighting a bugger.
 Maric
#138 posted by R.P.G. on 2003/04/05 12:22:56
That is very nice looking.
 Maric
Hmm, very nice looking Maric. Looking forward to see the finished product...
 Maric
#140 posted by H-Hour on 2003/04/05 14:59:56
the lava looks a bit too straight to me, but everything else looks great!
 Maric
#141 posted by Wazat on 2003/04/07 14:06:22
Nice. I like the canyon, and the way heat glows from the cracks.
 Sheesh
#142 posted by daftpunk on 2003/04/10 19:13:15
maric, let me tell you this. you are my hero.
not only because you map for q2, but also because you kick ass and your maps put any q2 maps to shame, you just keep on inproving.
keep it up.
 XOXOXOXO
#143 posted by Maric on 2003/04/10 19:29:23
Thanks guys, thank you daftpunk. I keep trying to come up with interesting stuff. Just in case it was missed, here is the link to the finished map. It was not a news item and it is off the main page now so...
http://quake2.abs.net/pub/maps/q2/marics78.zip
 Maric
#144 posted by Vodka on 2003/04/10 21:57:58
u HAVE TO make page with all your latest maps listed (with link and screenie)
 Ermmm
#145 posted by Maric on 2003/04/11 01:12:43
I plan to do just that once I take the time to learn how to do just that.
HTML and I are square pegs and round holes. The very fact that I am actaully able to sometimes type intelligibly in my native language still amazes me. Now doing even basic code... YOIKS!
 Lol
#146 posted by daftpunk on 2003/04/14 16:45:57
takeyourtime,hurryup,choiceisyours,dontbelate
 Cell Shadin In Q1
#147 posted by Vodka on 2003/04/19 16:56:19
 Cell Shades
#148 posted by Kell on 2003/04/19 17:22:22
Ooo, that's nice. How are the red monitor textures done btw?
 W00t
nice stuff, speedy.
someone should make a cel-shaded Q1SP level...
 Shame Shame
#150 posted by Vodka on 2003/04/19 20:27:28
red monitor textures..
are stolen from SysShock2 ;)
But it shouldnt be hard to create similar images.
Actually why u asked, I`m sure u know how to make red monitor textures
 I Hope...
#151 posted by metlslime on 2003/04/20 00:08:29
that you also make cel-shaded versions of the models, too.
Well, that might not be possible, but you could at least make FLAT-shaded models with black outlines using the inverted mesh trick.
#152 posted by Vodka on 2003/04/20 00:17:10
yeah, could do the skins it cellshaded style, but dont plan to really
 Eeek
#153 posted by daftpunk on 2003/04/21 07:51:00
photoshop just opened up for the png. fuck it takes ages.
anyway, nice polished feel. what is the technique behind it (what kinda process)?
 Oooh
#154 posted by Wazat on 2003/04/21 14:49:00
Very nice. Especially the first screenshot.
I`ve been wondering when I`d see a cell-shaded engine. Are you just doing the bsp, or will we get to see cell-shaded QuakeGuy anytime soon?
 Dranzdm8 - Teardrop
#155 posted by Drannerz on 2003/04/29 16:21:33
 Cool!
#156 posted by necros on 2003/04/29 16:30:49
i really like the melding of q1met and tech lights. it's a very interesting style. plus, sandwiched between the rock looks really nice.
 Looks...
#157 posted by pope on 2003/04/29 17:47:08
...trimptastic!
very unique , go release dat already!
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