Looking Nice There Speeds...
nice'n tight looking second shot..
is there a way to avoid the ... (dots) so you can copy and paste the link if you cant be arsed to make the link?
I like the texture set youve gone with is it deathmatch or single player?
well, in some browsers you can right click a link and "copy shortcut"
screenshot 2 and 4 looks nice snaga, lighting looks really washed out in the first shot.
The washed out look is I guess a combination of my struggle with screen shot making and Q1rad.
2 And 4 Do Look Really Nice!
as for the washout, try using a hardware-accelerated quake?
Necros Is Still Working On A Title
nice brushwork :) lighting is uniformly pale, though, as others mentioned. try darkening the ambience, and adding more attenuation to the wall lights.
snaga. i actually play your alpha every now and again. at first i thought it was a bit simple but it's actually ok. keep posting screenies of the wip. put a big post when you finish it. oh, another thing. are you keeping it a closed space or are you adding some outdoors?
Thanks For Feedback!
I�ll continue to work with the lighting problem I have using Q1rad. Keeping contrast seems to get harder the more complex the maps lightig gets.
daftpunk :) glad to hear that! No outdoors though, this map is actually ready for betaing as soon as the lighting get acceptable.
And just for the rec. Shot 1 and 2 is opposite of each other so the light should really be about the same.
I also have a fiew tec. questions but I�ll post them in the right thread (we got to keep this mint Qmap kleen yall ;) )
it to firstname.lastname@example.org
when you finish it! you got exams like me in this period? bloody university...
Map Is Betaredy (shots Above) DEATHM
Q3 Map Updated Beta
*extremely* impressive, visually anyway.
And it plays quite reasonably in FFA too.
that shot was rather nice but otherwise I don't see what's so impressive (from the screens anyway).
um yeah sorry my fault, I didnt mention that it actually needs to be downloaded rather than just the screenshots. The map features a rather neat but well pulled off idea of being set in frozen time during a rainy night and a lightning strike. So basically its like running around in a freeze frame at the point the lightning hits the top of the light tower. And the shadow work and general lighting is impressively done.
HAHA TOO SLOW!!!!
I was going to do the same thing in a Q3 map, except I was considering making a city where everything was stopped, with random bits of paper flying through the air, a gas explosion destroying a building, etc etc.
HAHA I AM TEH TOO SLOOOWW!!!!11
On The Contrary
if you work on it 2nite for 12 hours you'd do quite fine. i think you should work on it mate