#133 posted by scar3crow on 2015/11/01 14:47:12
I wouldn't make use of it, I've got work tomorrow so I need to get proper sleep again. I'd rather revisit the design at a later date, but giving proper attention to it, rather than just slapping brushes down and going "It's what Sandy would do!" even though that isn't quite true.

Necros
#134 posted by
PuLSaR on 2015/11/01 14:51:29
no problem, in fact it really took me too long to finish. I also should have been asleep when I sent you email)

And I Did Not Make It
#136 posted by
ionous on 2015/11/01 16:21:22
Not surprising, considering how little mapping time I had. Better luck next time.
#137 posted by
mankrip on 2015/11/02 03:00:21

Probably Maybe
#139 posted by
mankrip on 2015/11/02 14:06:15
What would be the deadline? I don't remember how long the RJ3DLC took.

I Had A Map
#141 posted by
killpixel on 2015/11/02 18:00:40
but stopped day 1 because I didn't feel it was very E4, then started up again two days later after I saw the degree to which others deviated from the theme. I wouldn't mind finishing it and releasing it as DLC.

I'm In
#142 posted by
mankrip on 2015/11/02 22:56:15
I'll finish it after getting the Retroquad protocol to work.

That's A Maybe For Me.
#143 posted by
Breezeep_ on 2015/11/02 23:52:49
I might have the motivation for making a quake map for once, but we'll see.
#144 posted by
skacky on 2015/11/03 00:02:54
I might slap together a DLC map as well. I have the urge to make another silly E4 map.

I Want
#145 posted by
Zwiffle on 2015/11/03 00:06:17
to fix my retrojam4 map since I fudged up so hard on it and make it closer to how I originally imagined it.

I'm Thinking
#146 posted by
PuLSaR on 2015/11/03 00:10:31
of making the expanded version of my map with a better final battle and maybe even new sections. I would be interting to make all e4 maps section there, not stopping at e4m4.

Scar3crow
#147 posted by
adib on 2015/11/03 13:47:49
"Kid's vomit" is a great name.
Or Elder Kid's Vomit, because it's E4.

That DLC Thing
#148 posted by
skacky on 2015/11/05 00:38:06
Alright, so I'm thinking of organizing a DLC pack for this jam since some people didn't have the time to complete their maps. This is a good occasion for them to finish them, expand the unfinished maps (Pulsar and Zwiffle showed interest in doing that) and also a good occasion for previous entrants to make even more crazy E4-ish maps.
I'm thinking of a time limit of two weeks � three at the absolute most, so everyone can work at their own pace. We can use this thread rather than starting another one. What do you think?

Sounds Fine To Me.
#149 posted by Breezeep_mobile on 2015/11/05 00:41:02
I'll give this a shot if I have the motivation to do so.

Well
#150 posted by
Zwiffle on 2015/11/05 00:44:46
There appears to be a Killing Floor 2 mapping competition going on atm with actual prize money. Entrants at the moment are sparse, and checking steamcharts.com there are only like 14 people using the SDK. I'd rather spend the next few weeks exploring that than on expanding my retrojam4 map.
Of course, not knowing how to map for Killing Floor 2 or how to even really play Killing Floor 2 all that well might restrict my participation in that. I also found out about it ~3 weeks late. =/
http://www.tripwireinteractive.com/news/killing-floor-2-grindhouse-mapping-contest-announced!.aspx for anyone interested.

When
#152 posted by Tronyn on 2015/11/06 02:28:52
so the DLC deadline would be November 20?
I too vote for a delay; I have a scrap I'd like to fix up for this but the next couple weeks are very busy.
#153 posted by
mankrip on 2015/11/06 04:07:48
I'd vote for November 22, or some other Sunday; this gives us a full weekend to finish working on it, and then the pack can be released on the next Monday.
I'm currently finishing the server side of the Retroquad protocol, and then I've got the client side to work on. Not sure how long that'll take, but I'm putting all my efforts into it; I've got to get this thing finished properly to ensure it's bug-free, unlike the translucent BSP entity support that I've left unfinished for months and then it took years for me to fix.

And I Also Vote For
Not allowing unvised, barely relevant maps from years ago.