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Your Worst Nightmares Come True. Retro Jam 4: Episode 4!
4 days to create a spooky halloween episode 4 map.

But what constitutes an "episode 4" map?

- Dark and creepy!
- Traps!
- Cool map names!
- The player outside their comfort zone!
- Spawns everywhere!
- Powerups everywhere!

None of the above is required, so if you want to make something completely different, then shame on you, but go ahead! The below, however, is a requirement:

- at least one exit
- original BSP limits
- original detail level

A recommended but not obligatory wad: Duh!

I will be accepting your finished maps at retrojam4()gmail()com until October 31st.
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I wouldn't make use of it, I've got work tomorrow so I need to get proper sleep again. I'd rather revisit the design at a later date, but giving proper attention to it, rather than just slapping brushes down and going "It's what Sandy would do!" even though that isn't quite true. 
Necros 
no problem, in fact it really took me too long to finish. I also should have been asleep when I sent you email) 
Barnak 
No you may not. 
And I Did Not Make It 
Not surprising, considering how little mapping time I had. Better luck next time. 
 
I couldn't get much done, but here's a few shots:
https://twitter.com/mankrip/status/660998954390298624 
So 
Who's up for DLC? 
Probably Maybe 
What would be the deadline? I don't remember how long the RJ3DLC took. 
Very Long 
 
I Had A Map 
but stopped day 1 because I didn't feel it was very E4, then started up again two days later after I saw the degree to which others deviated from the theme. I wouldn't mind finishing it and releasing it as DLC. 
I'm In 
I'll finish it after getting the Retroquad protocol to work. 
That's A Maybe For Me. 
I might have the motivation for making a quake map for once, but we'll see. 
 
I might slap together a DLC map as well. I have the urge to make another silly E4 map. 
I Want 
to fix my retrojam4 map since I fudged up so hard on it and make it closer to how I originally imagined it. 
I'm Thinking 
of making the expanded version of my map with a better final battle and maybe even new sections. I would be interting to make all e4 maps section there, not stopping at e4m4. 
Scar3crow 
"Kid's vomit" is a great name.
Or Elder Kid's Vomit, because it's E4. 
That DLC Thing 
Alright, so I'm thinking of organizing a DLC pack for this jam since some people didn't have the time to complete their maps. This is a good occasion for them to finish them, expand the unfinished maps (Pulsar and Zwiffle showed interest in doing that) and also a good occasion for previous entrants to make even more crazy E4-ish maps.

I'm thinking of a time limit of two weeks � three at the absolute most, so everyone can work at their own pace. We can use this thread rather than starting another one. What do you think? 
Sounds Fine To Me. 
I'll give this a shot if I have the motivation to do so. 
Well 
There appears to be a Killing Floor 2 mapping competition going on atm with actual prize money. Entrants at the moment are sparse, and checking steamcharts.com there are only like 14 people using the SDK. I'd rather spend the next few weeks exploring that than on expanding my retrojam4 map.

Of course, not knowing how to map for Killing Floor 2 or how to even really play Killing Floor 2 all that well might restrict my participation in that. I also found out about it ~3 weeks late. =/

http://www.tripwireinteractive.com/news/killing-floor-2-grindhouse-mapping-contest-announced!.aspx for anyone interested. 
Wanna Try DLC 
 
When 
so the DLC deadline would be November 20?

I too vote for a delay; I have a scrap I'd like to fix up for this but the next couple weeks are very busy. 
 
I'd vote for November 22, or some other Sunday; this gives us a full weekend to finish working on it, and then the pack can be released on the next Monday.

I'm currently finishing the server side of the Retroquad protocol, and then I've got the client side to work on. Not sure how long that'll take, but I'm putting all my efforts into it; I've got to get this thing finished properly to ensure it's bug-free, unlike the translucent BSP entity support that I've left unfinished for months and then it took years for me to fix. 
I Vote 29 
 
+1 
to otp 
And I Also Vote For 
Not allowing unvised, barely relevant maps from years ago. 
 
otp+=2; 
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