 Nah
#1615 posted by starbuck on 2004/12/28 16:50:01
adobe audition is the new cooledit pro.
Good program, by the way.
 .
#1616 posted by necros on 2004/12/28 19:04:26
looping sounds in quake has nothing to do with setting sustaining loops. you must set two cue points as a region to enable looping in quake.
 Hi Necros...
#1617 posted by distrans on 2004/12/28 20:14:16
...could you expand a bit on that, or point me to a tute?
Please.
The other thing, I seem to remember someone in Qmap days explaining how to link mp3 files to quake. Was that ever made into a tute?
 ...and Sorry All!
#1618 posted by distrans on 2004/12/28 20:30:34
...my post should've been in the mapping help thread.
 YES
Cue points, or something like that. Do elaborate, necros, as I'll be needing the info soon too 8-)
 ...
#1620 posted by necros on 2004/12/28 23:34:20
well, there's really not much to it. you put in two cue points, one for the start of the loop and another for the end. that's all. it's just that there's a difference between the markers that he's using and these ones.
i don't know what the difference is, except that quake looks for one and not the other.
 So
What sound programs are capable of doing that? I didn't see an option in audacity.
 So
What sound programs are capable of doing that? I didn't see an option in audacity.
 Argh
I suck.
 Hm...
#1624 posted by necros on 2004/12/29 12:39:14
CoolEdit2000, Sound Forge, Goldwave(?)
these are the ones i am aware of... probably others.
don't know about audacity -- never tried it.
 .
#1625 posted by GibFest on 2004/12/29 20:06:53
 Gib
#1626 posted by Jago on 2004/12/29 20:25:58
Shot #1 looks interesting, even though you obviously haven't done any lighting work yet. I am not sure I would rotate that rock texture 90 degrees like you have in the middle though.
Shot #2 shows that you need to lit your floor better and also I don't think that the floor/stair texture you are using fits in with the ikblue textures you seem to be using. I would either add more non-ikblue detailing or change the floor texture to some blue one.
 Very Nice
#1627 posted by starbuck on 2004/12/29 20:38:55
pretty stuff. I always like the more traditional gothic style. What textures are those by the way? They look great.
 Looks
#1628 posted by nitin on 2004/12/29 20:45:10
like the UT set chicoruins to me.
 .
#1629 posted by GibFest on 2004/12/29 20:56:17
Most textures were ripped from 'schloss' map after I downloaded it a few days ago.
The lighting isn't finished just yet still experimenting.
However, I will be going away for a week, tommorow and mapping will be on hold, but I think I should be able to finish this map when I get back.
 Gib
#1630 posted by . on 2004/12/29 21:23:47
Did you get my e-mail reply?
 .
#1631 posted by GibFest on 2004/12/29 22:16:21
Ah yea jsut noticed, ta
 Gib
#1632 posted by PuLSaR on 2004/12/30 03:13:31
shot1 look really good. I like such a theme and texes. Shot2 is also rather nice, but I also think that floor texture doesn't fit the whole texture style good.
 Uh Huh
#1633 posted by R.P.G. on 2004/12/30 08:48:07
Same comments as above, except I also have doubts about the wood texture in shot2.
I quite like shot1.
 Photography And All
#1634 posted by megaman on 2005/01/03 17:48:39
 How Is This A Map Screenshot Or A Beta?
#1635 posted by Jago on 2005/01/03 19:29:16
[nt]
 :P
#1636 posted by megaman on 2005/01/03 21:30:44
:P
"This is the place to post screenshots of your upcoming masterpiece and get criticism"
the photos are digital, so they were on my screen...
hehe, feel free to delete the post, whatever :)
 Bleh
#1637 posted by metlslime on 2005/01/04 03:08:29
 Nice Shots Though
#1638 posted by starbuck on 2005/01/04 11:55:35
what sort of camera are you using?
 Bing
#1639 posted by megaman on 2005/01/04 20:15:49
minolta dimage z1
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