News | Forum | People | FAQ | Links | Search | Register | Log in
Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

Need a place to host your screenshots? Upload them here:
http://www.quaketastic.com/
Username: quaketastic
Password: ZigguratVertigoBlewTronynsSocksOff
File size limit is 128MB.
First | Previous | Next | Last
Codename: BERSERK II Preview Screenshots 
Hello all, am new here and I have been working on my Quake map project named Codename: Berserk II, a continuation of my Doom maps (Codename: Berserk). Story is unrelated, but the vison is similar. A few tech levels, a few hell levels, original music composed by me and MaoZeBong, and a deathmatch map per episode.

Here are some screenshots of what I have done so far with CB2 and Trenchbroom;

https://www.quaketastic.com/files/CodenameBerserk2/spasm0000.png
https://www.quaketastic.com/files/CodenameBerserk2/spasm0002.png
https://www.quaketastic.com/files/CodenameBerserk2/spasm0006.png
https://www.quaketastic.com/files/CodenameBerserk2/spasm0007.png
https://www.quaketastic.com/files/CodenameBerserk2/spasm0010.png
https://www.quaketastic.com/files/CodenameBerserk2/spasm0011.png
https://www.quaketastic.com/files/CodenameBerserk2/spasm0018.png
https://www.quaketastic.com/files/CodenameBerserk2/spasm0021.png
https://www.quaketastic.com/files/CodenameBerserk2/spasm0031.png

We are going for a somewhat Doom3 inspired map pack, dark as hell and colored. Music will be a mix of NIN type stuff and Sonic Mayhem in tone.

Download for original CB;
EP1 - https://www.moddb.com/games/doom-ii/addons/plutonic-holocaust
EP2 - https://www.moddb.com/games/doom-ii/addons/satans-triumph 
Codename BERSERK II Demo 
This is the first public release of the CB2 maps. This download contains 2 complete maps and 1 wip. Hoping for some helpful feedback on all maps, I am more focused on gameplay and combat encounters than details just an fyi.

Codename: BERSERK II demo
map01;
tech base, first quake map ever
map02;
tech base, inspired after Doom3's Alpha Labs level
map03;
Netherworld, Ogre shenanigans, The Seal of Nehahra references and castles(incomplete map)

DOWNLOAD;
https://www.mediafire.com/file/ym6n9mnoy6xm694/maps.7z/file

NOTES;
QSS or Ironwail required(QSS recommended)
throw this folder into the id1 directory and do "map map01" in game console to start playing

Cheers 
 
Once I felt like mapping became a gamblers addiction.

https://www.quaketastic.com/files/models/zuipsguit.gif 
Slipgate Classic Beta 0.1 (Half-Life Mod) 
Slipgate Classic Beta 0.1: Quake's start map and E1M1-E1M3 rebuilt on the Half-Life (GoldSrc) engine. It keeps the original layouts, secrets and monster placement, with Quake monsters running Quake's own AI (infighting included), Remaster-style lighting and the NIN soundtrack. You play as Gordon Freeman. It needs Half-Life and Deathmatch Classic on Steam, and you don't need a copy of Quake. Feedback and bug reports are welcome.
https://www.moddb.com/mods/slipgate-classic 
Slipgate Classic Beta 0.1.2 
Slipgate Classic Beta 0.1.2 is out.

ModDB: https://www.moddb.com/mods/slipgate-classic/downloads/slipgate-classic-beta-012
GameBanana: https://gamebanana.com/mods/726451

Requires Half-Life and Deathmatch Classic from Steam. Unzip so qdroom sits next to valve and dmc.

Changes:
- Saving and loading work (F6 / F9 or the menu), same spot and items
- Music and torch/water ambience come back after a load
- Picking up a better weapon switches to it, like Quake
- Weapon keys 1-8, mouse wheel and Q work on a fresh install
- Difficulty halls remove monsters and items like Quake, and skill is kept in saves
- Shambler winds up with Quake's timing and range
- Nailgun and super nailgun fire one nail per shot
- No more forced vsync or gamma
- Smaller download

Thanks to everyone who tested 0.1 and reported bugs. 
Slipgate Classic Beta 0.2 
Slipgate Classic Beta 0.2 is out! We've rebuilt the full first episode of Quake on the Half-Life engine, and now you can play it with friends.

Highlights:
- All of Quake Episode 1, start map through E1M8, rebuilt on GoldSrc with reworked Quake-dark lighting
- New Game mode setting: Single player, Co-op and Deathmatch, fully separate
- New co-op: start together, exit together, and carry weapons, ammo, armor and health between maps like Quake
- New bots for co-op and deathmatch, with names, models and colors that stick between maps and skill from Easy to Nightmare
- Quake monsters chase, face and attack at Quake speeds, and only appear on Quake's skill levels
- Each level has its own Nine Inch Nails Quake soundtrack track, remastered with no crackle
- Quake's original sounds for doors, lifts, teleporters, water and every monster
- Mouse fixed: raw mouse look works like regular Half-Life
- In-game menu (F by default) now has a working cursor, and closing it no longer fires your weapon
- LEVEL COMPLETE stats card, frags for monster kills, and a "Thanks for Playing" card at the end of the episode


Requires Half-Life and Deathmatch Classic (Steam). Owning Quake is recommended. Unzip SlipgateClassic_Beta0.2.zip (162 MB) into your Half-Life folder so you get Half-Life\SGClassic.
Start Game is the full Quake 1 experience. For Select Level, set Game mode first; leave Exits on Normal for co-op.

GameBanana: https://gamebanana.com/mods/726451

Gameplay: https://youtu.be/8B18RGLl_8c
Full changelog: https://gamebanana.com/updates/463457 
Slipgate Classic Beta 1.0 Released 
Slipgate Classic Beta 1.0 is out: the full 32-map build (Quake content and NIN music included, DLL build p121).

ModDB: https://www.moddb.com/mods/slipgate-classic/downloads/slipgate-classic-beta-10
GameBanana: https://gamebanana.com/mods/726451

Requires Half-Life, Deathmatch Classic and Quake (Steam versions).
Full: SlipgateClassic_Beta1.0_full.zip (206,996,881 bytes)

Features: co-op with bots (they teleport near you if far), bot difficulty levels, random deathmatch spawns, lava and slime damage, friendly fire works (console only: set mp_friendlyfire 1 in the console, no menu option), Create Game dialog.

Known issues: lava fix needs confirmation.
Please report bugs here or on the ModDB, GameBanana or Reddit threads. 
Slipgate Classic Beta 1.1 
Slipgate Classic Beta 1.1: Quake's campaign rebuilt on the Half-Life engine

Slipgate Classic Beta 1.1 is out. It's Quake's campaign rebuilt in GoldSrc with more Deathmatch Classic flavor: DMC weapons, items and armor, while the enemies still fight like Quake. New: widescreen FOV and weapon pull-back options, Quake-accurate shotguns, a third-person end-of-level camera, smarter monsters, bots and Find Servers. Requires your own copy of Quake plus Half-Life and Deathmatch Classic on Steam.

Beta 1.1 changelog:
- Setup builds the music, sounds, textures, HUD and skies from your own Quake install. Run setup.bat in the SGClassic folder once.
- New options: widescreen FOV (set it in Options before loading a map), weapon pull-back and Fast Switch
- Shotgun and Super Shotgun damage now match Quake
- Third-person camera at the end-of-level stats screen
- Monsters stop at ledges and chase more like they do in Quake
- Bots, with a menu to pick which bot to remove
- Find Servers: hosted games show in the server list
- Fixes to secrets, E4 pickups, keybinds and the menu music

Download: https://gamebanana.com/mods/726451
ModDB: https://www.moddb.com/mods/slipgate-classic 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2026 John Fitzgibbons. All posts are copyright their respective authors.