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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Drrrzz 
I would comment, but since u wont change it, its not worth commenting



just kidding, it looks interesting and imaginative. The lines of lights might be too much tho 
Looks Interesting 
Get it done 
Ha 
so you commented! 
Yep 
i definitely like the openness of it (lovely with the GL)

DONT make it with ledges into the void. i`m shit at those kind of maps (i suck bad at spaceDM too)

nice work there 
Mmm 
i seem to be misreading posts today. sorry speedy... 
I Like! 
I love the color scheme and openness, it pulls away from the usual dark and dingy and cramped feeling that gets old after a while. The grass is nice too.

It`s got a real nice look to it. The GL is great. Looking forward to download! 
:( 
Some downloads on your site aren`t working:

CRDM1
CRDM2
Dranzdm6

PQ says dl.asp not found:

Page not found!
You entered: http://www.planetquake.com/dl/dl.asp

Why not give http://www.planetquake.com/dl/ a try?

This is an invalid URL! Either you`re a bad typist, really lost, or we goofed up. There`s nothing we can do about your typing ability (sorry), but we can do something about the other two:


I think I have these already, was downloading just in case, so no worries. 
Miscellany 
And 
Curve Map 
looks very good, so does the other one but I take it they`re both fullbright ATM? 
Actually No 
they are not fullbright... they`re not properly lit by any means but i believe in some of the pics shadows are visible... I have used just a couple point sources of light scattered about to light using q1rad so that it doesn`t look like shite (also, to my understanding, q1rad does not become a sweet lighting program until the map is vis-ed, is this true?) 
Actually 
the shots of bwdm1v2 DO look like shite, thats because the light entities have their brightness turned up way too high 
Nice: 
bwdm1: Floor texture on the ceiling? You fucking maniac!

Looks nice tho. Finish it! 
Pah 
floor or ceiling, same thing :-)

both look cool. the curvy one, provided not too intense on processor is nice indeed. see if you can add a little texture variety. no need for lots of textures (else it ruins the flow of curves which gives a kinda organic feel) but maybe just a little extra.

just IMO. 
the architecture alone on the curvy map looks awesome. unique and cool!

the bw_dmX shots are all right, but have much simpler brushwork, it looks like... plus that lighting is pretty bad... 
Yar 
thanks for the feedback guys... im trying to currently get a coherent style together for the curvy map and possibly something will come of it =] 
Yar 
thanks for the feedback guys... im trying to currently get a coherent style together for the curvy map and possibly something will come of it =] 
:( 
Those links aren`t working, inertia. :( 
Wazattttt 
sorry, my server is down -- im waiting for that killer dude to approve my pipeline entry so i dont have to good around with my server anymores 
i know this is the 02349238442th post about my stupid curvy map but check pipeline.fov120.com for the shots of it that will reliably stay online 
My Next Cube Masterpiece 
OMG... 
Kandinski was the first level designer! Here\'s a rough sketch of the layout...

http://www.afh.com/co220/afhalex/kandi8.jpg

...and here\'s the level in editor...

http://caad.arch.ethz.ch/~kurmann/sculptor/presentations/dream_extend/img/samples/terr_kandinski1.jpg 
[insert Title Here] 
hehe, that "in-editor" shot looks like that unreleased q1dm that vondur posted screens of somewhere (might have been on the old qboard, in which case, they be gone fer good). 
Http://www.planetquake.com/speedy/textures/cr8_sheet.jpg 
Nice 
you're getting pretty good. 
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