
Mark V Build 1080 + Touch Screen Support (iPad/iPhone) 
 
		Download: 
Windows | Direct X | Linux | WinQuake  (Plus a WinQuake GL for KillPixel and a couple of others)
 
 Source code: 
here  iPad/iPhone source code is in there.
 
 * Full multi-touch iPad/iPhone source code for an experience rivaling Minecraft for the iPad in user-interface.
 
 ** Drag look just like Minecraft
 ** Adjust sliders in the Quake menu by touch
 ** Optional support for bluetooth keyboards like the 
$7 ones at Walmart that support iPhone and Android.
 ** Tap fire.  Double tap on the Ogre to fire at him if you like.
 ** 5 taps to host a "New Game" (cooperative).
 ** At the moment, it is the WinQuake build, can't muster up the stamina for the Open GL at the moment.
 ** Thanks to Mark V LAN discovery borrowed from Spike's fine work, "Join Game" for a LAN game is a breeze, just like Minecraft.
 ** Any map that works in Mark V, works on the iPad.  But the iPad gets lower frame rates than a desktop, so standard Quake maps are plenty fast but it is likely that a 400 monster map with open spaces would run unacceptably slow.
 
 * Mouse-driven menu on Linux and in WinQuake
 
 * Touch Screen mode that I hope works on, say, Fifth's Surface Pro.  All builds have a touch screen option in video options.  Unfortunately, I do not have Surface Pro so there is not multitouch support, I would not be able to test it.
 
 * Direct3D sbar alpha works thanks to MH's tip.
 
 I may or may not take a quick stab at an Android port.  If I were to do such a thing, it would likely be basically done in a 48 hour period.  My main concern is that I think for Android I was use SDL2 and if I recall, SDL2 had a sound lag issue for me on Android -- and if it sound lag, I would be irritated.
 
 This is Part 1.  Part 2 comes in a few days, has nothing to do with mobile devices.
 
 @Tribal - I took a quick look at the qmb_blood option, isn't quite the quick fix I had hoped.  Thanks for the bug report.