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FTE Engine
This engine needs its own thread... also!

FTE's homepage: http://fte.triptohell.info/

This thread is for the discussion of using FTE's enhanced features, and/or drawbacks, for Quake level design/modding and/or gaming in general.

Discuss...
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OK, so after a lot of testing and playing with friends from Europe and South America, tweaking the CVARS of both FTE and Darkplaces... DP wins, with the defaults from Nexuiz Classic.

I think this is maybe due to the earned experience from the Nexuiz team with a lot of players and constant feedback. It's not that FTE is bad at all, it's just not battle tested. 
 
FTE is best for specific projects that required scripting. As an engine itself, it's actually not that strong. But anyone who wants to weave a story through cutscenes would see use out of this. 
 
is there any trick for higher-resolution lightmaps in FTE? 4096x4096 maybe? 
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