 Vondur
#2043 posted by aguirRe on 2004/06/07 09:38:08
Is something wrong with your site or email address? Site seems unreachable and email bounces.
 Yes
#2044 posted by Vondur on 2004/06/07 09:43:20
i've reached disk space limit there, mailed to isp and waiting for their actions.
so mail and index.html file aren't working atm.
 Von
#2045 posted by Kell on 2004/06/07 11:47:19
I've just deleted a lot of my stuff off kell.vondur. Might help a bit.
 Kell
#2046 posted by Vondur on 2004/06/07 13:10:38
thanks
looks like the site returned back to normal.
one thing that annoys it still says it has not much free space, as if nothing was deleted... i'll fuck with isp more then.
 Vondur
#2047 posted by aguirRe on 2004/06/07 13:49:33
Maybe you should change the site url in the People section, the existing one now reports "no website configured". Or maybe it's a temporary problem, too?
 Eh?
#2048 posted by Vondur on 2004/06/07 14:19:08
http://vondur.net works here fine atm
 My Bad
#2049 posted by aguirRe on 2004/06/07 15:28:54
My local DNS-cache wasn't updated properly. After flushing it, http://vondur.net now properly routs to http://www.vondur.net .
 Argh
#2050 posted by madfox on 2004/06/07 23:42:34
After formatting C and re�nstalling all, my Arghlite seems to freeze.
Compiling and vising goes fine, but the program arglight is somehow delayed by the system.
 Large Beam Ray
#2051 posted by JPL on 2004/06/08 06:53:27
In my new Q1SP map, I would like to create a large beam-ray coming from a light, directed in a precise direction, and with a specific shape (cylinder. conic, or other...)... What are the issue to create a light cone or a large light beam like this (if it's possible) ?? Is there someone to explain me the stuff ??
Thanks
 JPL:
#2052 posted by Kinn on 2004/06/08 06:57:08
You need to use a Quake engine capable of volumetric lighting - whether one even exists, I don't know.
Or did I see something like this in Nehahra?
 Starbuck
#2053 posted by aguirRe on 2004/06/08 10:26:34
Did you get any of the emails I sent you the last couple of days?
 JPL
#2054 posted by necros on 2004/06/08 11:42:34
use HalfLife, it has support for that stuff.
 JPL
#2055 posted by madfox on 2004/06/08 14:27:49
The laserbeam pakket from Chtong I made I put on my website.
It's not as specific as you want.(cones radials etc.)
For that you need custent.
https://homedrive.home.nl/gimli/publiek/laserbeam.zip
Note that you can't use doors in it!
 Wrong Email
#2056 posted by madfox on 2004/06/08 14:30:11
 Wc 1.6a And Xp Problems
#2057 posted by tiddles on 2004/06/08 17:30:56
hi
im using xp pro and trying to use wc 1.6a, i cant select and objects in the 3d window atall :( ? and my texture application tool doesn't work :( can anyone help ?
pete
 Wc 1.6a And Xp Problems :)
#2058 posted by tiddles on 2004/06/08 18:01:29
hi
every things werking now, thanks too the great help from jago, you need to turn of hardware accelleration and then restart worldcraft, then no more problems! :D
pete
 Heh...
#2059 posted by metlslime on 2004/06/08 22:29:33
I thought that was a double post at first :)
 OMG...
#2060 posted by distrans on 2004/06/09 00:31:12
...Tiddles is mapping again!
 Kinn, Necros And MadFox
#2061 posted by JPL on 2004/06/09 06:33:14
Thanks for your feedback.. Even if a standard/GL quake doesn't support volumetric light, is it possible to create directionnal light beam with a cone radial value, etc.. with standard light tools (like TyrLite or aguirRe light tool), or is it impossible ?? Let moe know what your light experience is...
Thanks
 Spotlight
#2062 posted by aguirRe on 2004/06/09 06:53:15
is the standard way to have a directional light and it has worked since the original Light version. You have to use an entity to target the spotlight and the "angle" key specifies the cone width (default 40 degrees).
Argh/TyrLite and my Light has also the possibility to direct the spotlight via a "mangle" key. In my Light you can also specify a "_softangle" key for a softer spotlight cone. Search for "spotlight" in the readme for my Light tool and see more details.
Except for the obvious spotlight effect, you can also use these lights for very interesting transitional effects by using anti- or local minlight (delay 4) spotlights.
Typically you then use a high angle value (150-180) and a small _softangle (10-90) and direct the spotlight along a corridor or down a bottomless chasm. Experiment for best results.
 AguirRe
#2063 posted by JPL on 2004/06/09 06:59:56
Cool... It is exactly what I was looking for !!!
Thank you very much
 Ohhh
#2064 posted by necros on 2004/06/09 11:55:11
holy shit, i thought you were talking about special effects like the HL laser beam thing... sorry, i misunderstood! :P
 You're Welcome
#2065 posted by madfox on 2004/06/09 13:05:26
Chtong will roast me for that....
 Never Heard Of
#2066 posted by madfox on 2004/06/09 15:23:02
Compiling a Q1bsp I suddenly receive the message at the end of
models*59
+++ERROR+++
Entity tex too long
Are my monsters talking too long?
 In Older Compilers
#2067 posted by aguirRe on 2004/06/09 15:34:12
the entity section can only be 64k, you've exceeded that limit. Either you'll have to shrink the amount of entity data (by e.g. removing default keys or entire entities) or switch to a newer compiler with a higher limit.
I assume you're still using qbsp256, its entity limit is only 64k.
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