 Eh Da Fuk? Part 2
#2168 posted by pjw on 2004/07/08 10:54:20
What the hell.
I change grid settings all the time while mapping. It's not tricky.
Changing 4 to 32 only means you'll have one square instead of eight; it's not like the overall grid moves around on you.
Also: http://www.planetquake.com/pjw/grafix/gopsycho.jpg
 ?!
#2169 posted by Friction on 2004/07/08 11:26:35
I just shot a keyboard from my nose throught the table. You owe me a new table!!
Grid settings are for selecting at what accuracy you wish to manipulate the brush. Nothing more. What's so complicated about that?
 Grid Setting
#2170 posted by JPL on 2004/07/08 13:07:30
Thanks to all, I now what is grid setting... blah.. I'm a beginner, but not a geek... I was just saying it can be tricky to align a brush placed with a grid set to 4, and an other one with a grid set to 32... What is assuming you are able to align easily the two brushes ?? Nothing... so I thing changing grid settings during mapping mybe dangerous... that's all...
 Understanding How The Grid Works
#2171 posted by Kinn on 2004/07/08 13:23:12
does not make one a geek ;)
 Elaboration
#2172 posted by DaZ on 2004/07/08 13:24:49
my "default" grid size for most work is 8, I then change it if the situation calls for it.
#2173 posted by pjw on 2004/07/08 13:25:03
What is assuming you are able to align easily the two brushes ??
That fact that 4 goes evenly into 32. If it was three brushes made with grid settings of 7,19.5, and banana, then you might have problems.
 To Be Honest JPL
#2174 posted by Kinn on 2004/07/08 13:28:45
I'm absolutely amazed that you can map at all with the grid set to 4 constantly. Once you get used to using the various grid sizes effectively, you should see massive improvements in your mapping techniques.
 Well
#2175 posted by starbuck on 2004/07/08 14:55:58
i just keep grid size set to 128, works perfectly for me anyway
 Grid
#2176 posted by Jago on 2004/07/08 16:09:38
I am always constantly changing my grid settings depending on the what kind of brushes I am building (higher grid for laying down basic geometry, lower grid for adding details) and also depending on the zoom level in my 2D views (it doesn�t make much sense to use low grid when you have half of the map in your 2D view.
 Changing Grid
#2177 posted by Blitz on 2004/07/08 17:09:05
I default to a size 16 grid, but yeah I'm always changing it. It's easy to forget that you've changed it sometimes, and you start to make a new brush you think is 128, but instead comes out to 64! You just have to pay attention to what you're doing and not be lost in space like I usually am =(
 .
#2178 posted by necros on 2004/07/08 17:13:20
hm... i like keeping grid to 16 when i'm working on major brushwork, but if i'm doing lots of details or working with strange shaped brushes, i like to turn the grid all the way down to 1 to get as much control as i can over the vertices. it also makes working with vertices easier in gtkr for me.
 Starbuck:
#2179 posted by metlslime on 2004/07/08 17:53:38
that explains a lot :)
 More Pro Tips
#2180 posted by starbuck on 2004/07/08 18:11:40
also metl, i've noticed that many of your maps are very small in scale.... if you're in doubt whether your map is big enough, I find it's good practise to select the entire geometry and drag in the x,y and z direction. Better safe than sorry I say!
 I Ment Something Else...
#2181 posted by madfox on 2004/07/08 20:01:31
while trying to clip the textures on the brushes, I was conquered by the fact that in small polyhedrons one can align textures quit easily, but in big polyhedrons it screwed the last bit of patience out of me.
So my question was not the gridsetting of the working table of polyhedrons, but the one in the looking screen for textures.
By doing this for a few houres with less results, I was reminded of the commentary of texture misalignments in maps. And now I expierenced how hard it is to do it right!
So I wanted to shout out if anyone ever would have commands about texture misaleignment in maps, he had to try to clip a texture of a big small brush, and maybe I wouldn�t be so dissapointed after all that ungratefull work...
but than it would be my loss of patience and the wrong attitude, so my question once again
it seems the texture clip setting of the choosing texture view window doesn�t seem to be affected by the brush grid setting?
sorry for my pronounced way of explaining.
 I'll Join Shrek As Donkey
#2182 posted by madfox on 2004/07/08 21:51:42
because it seems the texture clip setting of the choosing texture view window is affected by the brush grid setting.
 Kinn
#2183 posted by JPL on 2004/07/09 02:33:40
As I said, I'm a beginner compared to many "pro" mappers here... And regarding my poor experience, I don't see cleraly why changing grid settings during mapping will improve my work... Anyway, sure you have good reasons.. but today I'm not able to understand it...
Sure for the geek test you will have a big score ;-)))
http://www.innergeek.us/geek.html
 Q1 Tools Update
#2184 posted by aguirRe on 2004/07/09 05:34:18
at http://user.tninet.se/~xir870k . Minor improvements and bug fixes in several tools and engine. Please see readmes for more details.
Any comments are welcome.
 18.73767% - Geek
#2185 posted by Kinn on 2004/07/09 06:11:15
Sounds about right.
JPLambert: To understand the benefits of the grid - try sketching out large architectural features using high-ish grid settings, to get an idea of your level's layout. Once you've got the positioning of the main landmarks down, you can then go in at lower grid settings and start building the real brush work. I like to use big chunky brushes as 'placeholders' for stuff that I will go back and build properly later. The size of textures should also give you a clue as to what scale of brushwork you should be building, and thus what grid size is the most appropriate.
 Kinn
#2186 posted by JPL on 2004/07/09 08:24:42
15.58% geek for me... you are "geeker" than me ;P...
Anyway, I now understand why you change your grid settings during your mapping work... I do not build my map with this methodology today: I build it zone by zone, and as properly as possible from the first time... (poly placement, texture alignement, etc..etc..) so I just think it's a question of methodology for each mapper... and each mapper have its own one... Well, thanks for these explanations...
 11.4% Geekish Tendencies
#2187 posted by . on 2004/07/09 09:19:56
And back to our regular programming.
 Phait...
#2188 posted by JPL on 2004/07/09 09:51:21
... is cheater... for sure ;D
 Grid
#2189 posted by Kell on 2004/07/09 11:20:54
For me, changing the grid setting while mapping is like changing which foot my weight is on while walking.
Also:
grid settings of 7,19.5, and banana
Most of kdmw was built on a grid setting of banana.
You can tell, can't you? :(
 .
#2190 posted by necros on 2004/07/09 14:02:06
I Own... multi-sided dice
i'd like to see a one sided die...
13.4 ... O_o
 Necros
#2191 posted by - on 2004/07/09 19:32:02
Just make a moebius strip and mark a 1 on it. Throw it around to your heart's content.
#2192 posted by HeadThump on 2004/07/09 21:33:26
19.92
Round it off at 20.0 percent for taking an on-line test.
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