#208 posted by
Kell on 2003/06/14 10:22:00
Runic. Metal. Ownz. Joo.
Gimme!

I Like It.
#209 posted by
necros on 2003/06/14 15:49:31
Good lighting, and nice architecture! release it, dude!

Yah, Gom -- Let It Out.
#210 posted by biff_debris on 2003/06/16 17:41:35
Or at least lemme test it some more =)

Buff:
Join #tf and get it Baff...

Buff:
Join #tf and get it Baff...

Heheh
#213 posted by biff_debris on 2003/06/16 21:46:17
Why don't you mail it to me instead? ;)

Blackpope
#217 posted by
R.P.G. on 2003/06/17 10:20:02
That's kind of cool and interesting.
The map looks like it has potential, too.
#218 posted by Scampie on 2003/06/17 21:37:16
looks like a good start Here, keep at it, can't wait to see a nice big catherdral map from you. :D

It S For A Mod ...
#219 posted by
here on 2003/06/19 02:20:23
You can see the project file on
http://cts.quakexpert.com
But it is in built

You Should Keep It The Way It Is In The Dev Screenshots
#220 posted by
grahf on 2003/06/24 01:46:17
You know, a cathedral built next to a cliff for some reason, and part of the cliff fell and took half the cathedral with it. So you have a ruined cathedral looking out onto a cliff.
this random i-need-more-sleep idea brought to you (c) 2003 Grahf

...
#221 posted by
here on 2003/06/24 02:11:23
It is a start you know ? And why next a cliff ? Explain to me i don't know ...

Just
#222 posted by
daftpunk on 2003/06/25 13:48:46
a little suggestion.
if you guys use photoshop or psp, it's nice to make tiles (have i got the word right? one pic containing more pics?) of screenies so that they dont' need lots of links. ok, you can put more screenies in each page but thats definitely less professional
this idea was rigurgitated by DP (TM)

WOO! Old Map Screenshots Before I Registered Here..
#223 posted by
. on 2003/06/30 02:07:22
http://www.phaitaccompli.com/crap/maps/
The first one sucked.. it was not my first map (I've done maps since about.. 1995, 1996) but that was from an idea on paper that didnt turn out well, I was rusty.. there are some memorable ones I was happy with tho, I just don't have them anymore :\

Interesting...
#224 posted by
R.P.G. on 2003/06/30 09:35:24
dm8a and dm8b look pretty interesting. Some of the other stuff is kinda cool, if a bit old school.

Old School?
#225 posted by MadFox on 2003/07/07 22:59:42

Yeehaw!
#228 posted by
necros on 2003/07/09 12:48:02
ride 'em cowboy! .. er... yeah, well, that looks sweet, speedy. :)

Looks Very Nice...
#229 posted by
DaZ on 2003/07/09 15:15:36
I want it now! :)
What textures are those? Your own?

Hmm
#230 posted by
R.P.G. on 2003/07/11 11:41:43
It looks like a cross between speedbz and Tiddles' unique comilation of base textures.

Rpg Is Right
#231 posted by
Vodka on 2003/07/12 00:24:27
(can get speedbz from my site btw www.cr8.da.ru/textures.htm)

Map Screenies
#232 posted by
R.P.G. on 2003/07/12 10:48:23
I've updated my QExpo booth with details on some of my upcoming maps, and also with some map screenies:
http://www.qexpo.com/booths.php?id=26&si=27&sk=iUywHexx
But if you're too lazy to go to the booth and find the links, here they are:
I've got you right where I want you...
http://www.qexpo.com/uploaded/26/unferstart.jpg
Part of metlslime's section from SM69:
http://www.qexpo.com/uploaded/26/sm69.jpg