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Ah, and negke and necros are not the same guy, there's no negkros. Stop messing with my head like this, you gaslighting trolls. 
 
some things will never change and better forgotten 
Madfox And Madfox On The Other Hand... 
 
Adib 
It was recently estimated that over 80% of all the accounts registered on func represent the same person, but no-one really knows the true figure. 
 
well, 80% of us know. 
Split Personality Much? 
 
 
I only go by "necros" when I release the good maps. 
It's true. 
Since The QuakeWiki Is Always Down When You Need It 
How do you make sprites? What do the numbers mean in sprites.qc? 
 
It's not down for me, what's the error message you get? 
ERR_CONTENT_DECODING_FAILED 
Also using Chrome 
Huh! 
Anyone else getting that? Maybe for https://www.quaddicted.com/ and http://www.quakeexpo.com/forum/ too? I'll look into it, had no problems except for slowness.

httpS://quakewiki.org/ right? I have to fix http://quakewiki.org/ 
Fine For Me. 
 
Fine Here 
also using chrome 
 
Chrome works for me. However, it does not show a lock icon (i.e. secured site) although it says https://www.quaddicted.com in the address bar.

Wondering why, I clicked "View Site Information" in Chrome (click the page icon to left of the URL in the address bar)

And View Site Information Says:

Chrome: "www.quaddicted.com

This site uses a weak security configuration (SHA-1 signatures), so your connection may not be private." 
Was Able To Get Into QuakeWiki, But 
Got no info about the .spr file formay, the .lmp section doesn't help me, and neither can Google.
Can anybody care to explain to me how to make .spr files and how to use them in quakeC? 
Daya: 
when i made sprites, i used a program called Fimg.

Try here: http://www.insideqc.com/frikbot/fimg/ 
Thanks Metslime 
But first I wanted to look at the explosion, bubble and light orb sprites to be sure on their location and how they animate properly in the software and figure out by myself how to make said sprites. Sprites.qc mentions a path called id1/gfx/sprites but such a thing don't exist in neither pak0 or pak1, nor is there a sprite.lmp file.
Is there such a thing as a "ghost" file in Quake? 
 
That is legacy from id software's original tools. The way they made sprites and other assets is with some command line tool that scanned the quakec for specific strings. With fimg, you don't need that. 
 
Was Able To Get Into QuakeWiki
How?

Also, the wiki lives from contributions of people who know things. If you learn something, add it. 
 
Would it be reasonable to put in QCman10 and Qccspecs3? 
 
If their licenses permit 
@Spirit 
I was able to get into it by doing the httpS trick as said earlier.
As for contributing to the wiki, I could get in my method of doing models with Blender. 
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