#26681 posted by madfox on 2015/12/21 19:28:50
Would it be reasonable to put in QCman10 and Qccspecs3?
#26682 posted by Spirit on 2015/12/21 19:58:32
If their licenses permit
 @Spirit
#26683 posted by aDaya on 2015/12/21 20:36:56
I was able to get into it by doing the httpS trick as said earlier.
As for contributing to the wiki, I could get in my method of doing models with Blender.
 Qcman10 And Qccspecs
#26684 posted by madfox on 2015/12/21 21:48:19
are copyright of Ferrara Francesco and Olivier Montanuy and I think as long as I leave their names included nothing can go wrong.
The articles are for help, and especially the qccspecs comes in handy, because it has a html directed backlead to the other qc elements.
I already added it to the quaketastic site under tools/windows/quakec.
If I use the httpS://quakewiki.org/ trick I only get the message my privacy gets warned by a hacker.
 Daya
#26685 posted by adib on 2015/12/21 21:57:27
Yes, please. Make a tutorial. Even if QWiki isn't the place, I'd like to read it.
 Wtf
#26686 posted by DaZ on 2015/12/21 23:00:48
I understood a Madfox post. Guy is slippin'
http://philipbuuck.com/announcing-handmade-quake
Handmade Quake will be a series of videos and blogs where I rebuild the original Quake from scratch, line by line, system by system. It is named Handmade Quake thanks to the inspiration of the Handmade Dev community, and following the spirit of their manifesto, we will be starting with a blank Visual Studio project, nothing pre-written at all, and file by file, will turn it into the source code that id Software released to the world in late 1999.
#26692 posted by JneeraZ on 2015/12/23 10:42:09
Dude should totally Patreon that project ...
 So, Arcane Dimensions Team
#26693 posted by adib on 2015/12/23 14:13:44
... now have 24 hours to deliver, right?
#26694 posted by JneeraZ on 2015/12/23 16:04:41
I don't want to have to resort to talking to people on xmas ... I demand a new mod!
 ^ Of Course!!
#26695 posted by adib on 2015/12/23 17:31:49
 That Will Do
#26696 posted by adib on 2015/12/23 17:46:46
Jackhammer 1.1.8 is out. Already installed, already voted for it on Steam.
#26697 posted by JneeraZ on 2015/12/23 18:34:57
Sky rendering is the shit ...
Sadly, tablet still not supported correctly. :(
 @onetruepurple
#26698 posted by Baker on 2015/12/23 23:39:10
That guy is going to get totally and absolutely owned.
He is terribly underestimating and doesn't have the foggiest idea of the internal systems involved (collision, bsp, the QuakeC virtual machine, etc.) and seems to have no clue how complex things like a sound mixer are.
He's in for rude awakenings upon rude awakenings.
 Imagine My Face
Reading that post without remembering the context at first.
#26700 posted by adib on 2015/12/24 01:37:31
Well, I will follow his demise on youtube and blog. Let's see what happens.
 Textures
#26701 posted by adib on 2015/12/24 01:42:59
Zwiffle said:
We should get Sock to make that [Roman] mosaic into a texture set no one will ever use.
Why "never use"? It was a beautiful mosaic. There are really nice textures at Sock's site. Why not use them?
How does a texture set should be, so most people want to use?
Your texture set wish list, please.
 Ah
#26702 posted by Zwiffle on 2015/12/24 03:30:44
That was a joke. Sock mentioned to me that he had spent a lot of time taking photos of some church or summing, cleaned them up and made a texture set out of it ... but then claimed no one used it.
 Texture Set Wishlist
#26703 posted by Zwiffle on 2015/12/24 03:33:05
Texture set using the theme(s) Trypophobia and/or Teeth.
 #26698
#26704 posted by mankrip on 2015/12/24 03:43:22
What Baker said.
That guy seems to have been raised in the system analysis & object-oriented programming culture. He's going to bang his head in the wall multiple times every day before actually understanding how Quake was coded. His "modular YouTube series" proposal is impossible, because Quake is not modular (some of its systems are almost modular, but Quake was coded with a "Get this thing to work and ship it!" mindset, so messy intertwined code is the rule).
He would have better luck if he just wanted to play with Quake's assets using code written from scratch (without trying to replicate the original code). For his project, there's no need to be faithful to how Quake works.
#26705 posted by Kinn on 2015/12/24 07:00:19
But we can still look forward to the hilarious schadenfreude though, right?
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