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does it still count as hacked if that malware is pre-installed? :s 
 
DNS? 
 
There is no way in hell the next map jam is not going to be Arcane Dimensions. 
Speaking Of 
Anytime February or later is good for me, and can we make it more than 4 days this time? Maybe a month-long jam? 
 
RetroJams are short but regular Jams are usually 2-3 weeks long if not longer. 
 
I'm pretty clueless about network stuff.
It's only some web pages - so might be the ads they run - and often you can see the hovered URL in the statusbar flickering between what it should be, and the injected site. 
Stevenaaus 
It's probably some extension installed when you were fished by a click bait. 
AD Jam 
A ton of possibilities to explore. Yes, we have to do it. 
 
Almost giving up. I tried disabling all the extensions for no improvement... but maybe one of them is doing something surreptitious.

Geez Chrome is fast. Shame they're so hung up on their slick interface that they can't manage to have a bookmark button. Anyway...

How the Hamburglar Stole Christmas. Isnottobaad :)
http://quakespasm.sourceforge.net/tmp/grinch_doom.jpg 
 
CTRL+D 
 
And CTRL+SHIFT+B to reveal the bookmarks toolbar. 
With What I've Been Working On These Past Months 
Would a BFG that functions like the one in Q2 fit in? 
 
Depends on how are the other weapons. 
Handeness 
I took a look at Quake 1.5 weapons. Didn't like most of the weapons, but it's a nice try.

I was looking for a mod that shows the weapon like Quake 2, not the center of the screen. Is it possible? 
 
I don't like side-offset weapons because it obfuscates Quake's very deliberate penis metaphor. 
 
But what is your penis IS side-offset? 
@adib 
Adib 
I'm using vanilla weapons, although the nailgun is "replaced" by a hitscan machinegun and I'm adding a gatling gun that has a slow windup but can mowdown groups and stomp some high-tier monsters (The hitscan attacks deal 8 damage, and considering it shoots every 0.05 second this means 160 damage/second), although it eats even more nails than the SNG.
Though the Gatling Gun will only be available in a secret level and in a secret in the final level, if the BFG gets in I plan it not to be that much of a secret, as it's a one-shot heavy hitter, compared to the Gatling Gun's continuous mowdown carnage. 
Daya 
So, it's a BFG that fires from the center of the screen?
If you're using vanilla, maybe BFG would follow thunderbolt's design?
And what about that pistol? 
Baker 
But it's a modified engine. Did you have to fix something to make the weapons work firing from the right hand? 
 
I didn't make the mod. I converted the engine from FitzQuake 0.80 to FitzQuake 0.85 + SDL and made it run on the Mac. ;-)

But the models are in Quake .mdl format. Open them up in QME and examine the animations.

That mod is also open source, so you can browse the QuakeC.

I can't find the link, but here is a mirror:

http://quake-1.com/quakec-gallery/KurokQC.zip 
Thanks, Baker 
 
Adib 
That Revolver Rifle is just a reskin of the shotgun. As for the design I'd take Q2's model and redo the textures to match Q1's aesthetics.
And yes, it would fire from the center of the screen.
Still good to incorporate it? One thing I thought of is a single shot would take down a Shambler (600 hit points) but because of the nature of the BFG that'd be slow both to fire and recharge, and it would eat either 33 Cells or 50. 
Or... 
I make it deal 300 damage instead, so the Shamblers don't become pushovers. You'd still take out half oh their health though. 
P L A S M A T I C S H O C K 
 
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