 ^   
		#27231 posted by  adib on 2016/02/26 16:55:04  
		That was an impressive level, btw.  
	 
		
		
		#27232 posted by  Jaromir83 on 2016/02/27 11:50:36  
		I once used to play mods featuring
  a) fast axe, better axe sound
  b) ogres shooting nails
  c) nicer animated explosions
  any idea which mods those were? thanks  
	 
		
		 Https://www.quaddicted.com/reviews/?filtered=kinn_   
		#27233 posted by  Spirit on 2016/02/27 11:55:29  
		Kinn's  
	 
		
		 RE Spirit   
		#27234 posted by  Jaromir83 on 2016/02/27 21:56:54  
		yes, that is it. I get Packet Overflow and no sound while too many monsters after starting game using "joequake-gl -game bastion -zone 1024 +sv_aim 1 +r_maxsurfs 4000 +r_maxedges 16000 +skill 1 +mlook 1 +r_farclip 16384 -width 1600 -height 1200 -bpp 32 +map nar_vault" though  
	 
		
		 Joequake?   
		#27235 posted by  Kinn on 2016/02/27 23:51:47  
		try using QuakeSpasm
  
  I don't think JoeQuake has been updated in ten years.  
	 
		
		 Also   
		#27236 posted by  Kinn on 2016/02/27 23:53:37  
		Playing a map other than bastion when using the bastion mod is completely untested and unlikely to work properly.  
	 
		
		 This Is A Vore.   
		#27237 posted by  the silent on 2016/02/28 16:58:43  
		
	 
		
		 Ogre With Spiked Shoulder Armor?   
		#27238 posted by  Jaromir83 on 2016/02/29 11:16:36  
		I remember once having grenade-ogre model replaced with newer one with spiked shoulder armor. Any idea which mod was that?  
	 
		
		 AD I Think   
		#27239 posted by  mjb on 2016/02/29 11:59:32  
		Arcane Dimensions has different types of Ogres with a metal skin that has the shoulder pad your speaking about.  
	 
		
		 :P   
		#27240 posted by  Kinn on 2016/02/29 12:20:31  
		I'm pretty sure they first made an appearance in "In The Shadows" (2012)  
	 
		
		 AD Isn't In The Shadows Part 2?   
		#27241 posted by  Qmaster on 2016/02/29 20:10:29  
		  
	 
		
		 This May Piss Off Some People   
		#27242 posted by  mankrip on 2016/03/01 01:14:05  
		� but I have two goals:
  � To create a good (not merely acceptable) game using my engine, and
  � To make it commercially viable.
  
  I would rather shoot my own head than accepting that I am a failure. So I'm just focusing on making my best towards these goals.
  
  I've lived the dream of contributing to several open source projects, and while that helped to make me learn a lot, while also making others happy, that didn't make me a professional. On the contrary � that helped to make me realize that I'm a failure at becoming a professional.
  
  So, nowadays I'm being very careful and not rushing things. And this is why some people may be pissed off � I'm not going to release Retroquad before releasing my game. It will be a long road, but that's the way life is.
  
  I'd like to finish this post with something actually constructive, but I'm feeling particularly down today, so� that's it. But I love you all.  
	 
		
		 You Are Among Good People Here...   
		#27243 posted by  generic on 2016/03/01 01:38:35  
		Don't sweat it ;)  
	 
		
		
		#27244 posted by  necros on 2016/03/01 02:45:32  
		that probably means no one will ever use it as a target for mods or maps though.  
	 
		
		
		#27245 posted by  Kinn on 2016/03/01 15:22:42  
		� but I have two goals: 
  � To create a good (not merely acceptable) game using my engine, and 
  � To make it commercially viable. 
  
  To be honest I don't blame you. Making something for quake means it gets played by about a dozen people if you're lucky, and going by all the negativity in the AD thread, I can see how "what's the point?" is quite a relevant thing to ask these days regarding new Quake projects.  
	 
		
		 A Dozen People   
		#27246 posted by  Qmaster on 2016/03/02 02:06:30  
		But we all LOVE IT!!!
  
  Some of us make maps just for fun even knowing that only a few dozen people may ever play it.  It's relaxing.  And we have fun thats whats important.  
	 
		
		 Cogstart.bsp   
		#27247 posted by  Jaromir83 on 2016/03/02 11:34:48  
		reupload/link smbody pls? thnx  
	 
		
		 @jaromir83   
		#27248 posted by Baker on 2016/03/02 13:01:24 
		That's the Coagula Contest start map.  So why not download Coagula Contest.  
	 
		
		 RE: Baker, Coagula Contest   
		#27249 posted by  Jaromir83 on 2016/03/02 13:32:00  
		possible to get those *.bsps from Coagula Contest's pak0.pak to be able to play them as standalones using for example "-game bastion/marcher" (I am used to Kinn's special features: better axe, explosions, hit-sound etc) please?  
	 
		
		
		#27250 posted by Baker on 2016/03/02 13:56:08 
		Get Pakscape and you can pull files out of pak files.  
	 
		
		 Dragon Unpacker   
		#27251 posted by Jaromir83 on 2016/03/02 19:56:20 
		worked, installation was full of malware though, spent half a day reinstalling windows, beware  
	 
		
		
		#27252 posted by  necros on 2016/03/02 21:34:13  
		should have used pakscape...
  http://www.fileplanet.com/50620/download/PakScape
 first hit on google.   
	 
		
		
		#27253 posted by  mankrip on 2016/03/03 00:11:19  
		necros: Right now this would be the case anyway, since it can't even run the official mission packs without crashing. There's a lot of bugfixes to do, limits to increase and so on.
  
  It will be a long time before it can run stuff like Arcane Dimensions or Warpspasm.
  
  Qmaster: I'm more focused on improving my skills than on relaxing or having fun� but playing the new maps from people here is always fun.
  
  Baker: I prefer PakExplorer.  
	 
		
		 @mankrip - PakExplorer Is Of Very Limited Use   
		#27254 posted by Baker on 2016/03/03 02:21:18 
		If you go to  https://www.quaddicted.com/reviews/ad_v1_42final.html and look at the list of files in Arcane Dimensions here are some of the names:
 
  1) gfx/env/moonhigh_bk.tga  (11 characters long)
  2) gfx/env/interstellar_dn.tga (15 characters)
  3) effectinfo.txt (10 characters)
  4) dpsetting.cfg (9 characters)
  5) maps/base_brk/rock_sw01.bsp ) (9 characters)
 
  What would be recommendation on how to create a pak file holding those files with PakExplorer?  Or add those files to a pak with PakExplorer?
 
  It would be pretty hard to do considering Pak Explorer cannot add or edit files with more than 8 characters in the file name.   
	 
		
		
		#27255 posted by  metlslime on 2016/03/03 02:26:46  
		you would rename them to 8.3 .. actually i thought this was a limitation of the pakformat, it's only a limitation of some tools?  
	 
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