
Re: Alpha Go
#27337 posted by anonymous user on 2016/03/17 21:00:50

Fuck This Guy In His Silly Face
#27339 posted by
DaZ on 2016/03/18 04:45:10
(Bloodborne boss spoilers)
Finally killed this guy after 6 days of trying!
https://www.youtube.com/watch?v=uTu4aGdOU0U
Seriously, by the time I got good enough to kill him I could practice fighting him in my sleep because I knew all the attack timings so well :P
Fuuuuuuck this game is so good :o
what an awesome encounter!

Quake 2 Levels?
#27344 posted by
Hipshot on 2016/03/18 10:24:56
Anyone know some great custom Q2 levels?
#27345 posted by
stevenaaus on 2016/03/18 10:47:35
Google's car is a good test for modern AI.
But I for one, will never be getting in the car with it.. though i think it's probably better than the average asian backpacker driving around our country town. Scary.

Hipshot
#27347 posted by
Joel B on 2016/03/18 15:45:47
For anyone just trying to find stuff (rather than looking for specific recommendations),
https://www.gog.com/forum/quake_series/quake_2_single_player_pack could be useful. Haven't tried that myself, just saw it posted recently.

Re: Q2 Custom Levels
#27348 posted by
metlslime on 2016/03/18 18:59:39
There wasn't a lot that really impressed me in the Q2 mapping scene, perhaps because I didn't like the guns and enemies as much as Q1. But, these stand out in my memory:
Powersphere Quest -- impressive visuals, 5-level hub, seems to be tuned for coop so the combats are ridiculous and I had to cheat to play it, but worth it just for the layout and visuals.
SPOGSP1 -- another impressive looking level, lots of great brushwork by one of the guys who figured out how to do curves really well in radiant.
#27350 posted by
Rick on 2016/03/18 21:18:43
I agree, Spogsp1 was easily one of the best user made maps for any of the id games.
I know there were other decent Quake 2 maps. I played almost one that was released, but I've played very little Q2 in the last 10 years, so I can't remember the names off the top of my head.
#27351 posted by
Rick on 2016/03/18 21:21:21
I played almost every one that was released
(edit button needed badly)

Q2 Custom Maps
#27352 posted by
Kinn on 2016/03/18 21:24:25
That's interesting because I played almost one.
#27353 posted by
Rick on 2016/03/18 21:32:17
My Quake 2 folder is over 2 GB. I know a lot of that is DM maps, but there's a bunch of SP maps also.

Spogsp1
#27354 posted by
SleepwalkR on 2016/03/18 21:51:28
Is Quake 2's Marcher Fortress. Unfortunately, it did not inspire people in the same way as Marcher did.

Great Q2 Maps
#27355 posted by Ionous @ work on 2016/03/18 21:58:10
Premonition of Angron
Monumental Misery
Back at the Front
Castles of Stroggos 3
Dark Undergrowth
Much more I'm forgetting.
Would anyone be interested in a Quake 2 SP map jam?
I'm kicking around the idea of running one later in the year...

Agree
#27356 posted by
DaZ on 2016/03/18 22:22:45
The only custom map that really sticks in my mind for Q2 was Spogsp1. The curved geo was absolutely insane. That guy was a magician :)

Yeah, A Q2 Jam
#27357 posted by mfx on 2016/03/18 22:48:46
could be interesting. We(ionous and eric and 5th aand me) had that idea coming up while watching twitchstreams lately.
We need a good wad to agree on though, and the few base enemies in q1 almost demand a mod to choose too. cough cough, damn coughes.
Curves, i have them like beyonce btw.

Great Q2 Maps
#27358 posted by
nitin on 2016/03/19 05:10:44
Spogsp1
The Widening Gyre
Premonition of Angron
Castles of Stroggos 2
Castles of Stroggos 3
Dark Undergrowth
and the most recent one Slight Mechanical Destruction.

"We Need A Good Wad To Agree On Though"
#27359 posted by
negke on 2016/03/19 08:43:29
Quake2.wad, duh!

Right
#27360 posted by mfx on 2016/03/19 10:36:52

Meh
#27361 posted by
DaZ on 2016/03/19 11:21:11
It shouldn't have been called Quake 2. Strogg Boppin would have been a better name