i understand if im getting on your nerves with my questions and requests, and i sure as hell don't have the same technical knowledge like you two. but i do care about this stuff a lot and would greatly appreciate if you at least explain to me we where i'm wrong. seriously, i have huge respect for what you're both doing and try to learn from talking to you.
if you don't like the pitch about splitting the menu into two pages that's ok, i have a better idea anyways. the reason behind it was to allow for proper ui scaling for aspect ratios wider than 16:10, but there is something less invasive that can be done to display at least 16:9 properly.
https://drive.google.com/open?id=0BzKtjR7p3BXdOHRtQTBEdXBuSGM
as of now the text messages and menu are not being scaled all the way to 4x in 16:9, even if the cvars accept that input. the console background also gets screwed up but that has to do with something else.
i made some mockups showing how it should look using 1280x800 as a reference. for the text message you can see that there is more than enough space availabe, but the way it is being scaled is governed by some rules that should not apply when scaling to this extent. seems to me like there is an invisible frame around it that is not wide enough to fit the message at 4x, so the scaling is reduced to a number between 3 and 4.
the sbar is not affected by this rule, which means the text in the tab view is scaled properly, giving you a direct comparison in image 1.
the same thing is happening with the menu, only difference being that there is much less space availabe. as you can see it's still enough space to fit everything important on screen however if you were able to remove the frame restriction. proabably a good idea to change viewsize to 120 when entering the menu so the bottom of the options is more readable.
the console image probem is slightly different, i think it is just being scaled according to aspect ratio when it shouldn't be, causing it to be stretched vertically. this is even worse at 4:3, where it defintely shouldn't happen since quake was designed for that aspect.