
Mi!ke
#28087 posted by
negke on 2016/09/19 12:02:33
You must have played the version from the turtlemap pack then. There's a standalone version where that crash bug is fixed. It was caused by a rogue brushless door entity and often occured when using grenades in the rat room.
Why I used an awkwardly clipping trigger instead of making the rat a func_button is beyond me.
Shame about the lighting and grindy gameplay in teh map, but then again, not bad for one week (including the loss and subsequent rebuilding of 1/3 of the map after an editor save mishap).

Negke
#28088 posted by Mike Woodham on 2016/09/19 13:27:02
Although the crash surprised me, it did not spoil my enjoyment of the map. Well done.
Mugwump:
Once upon a time, in a world far away, Neg!ke was playing with scissors. Now we all get taught at school never to run with scissors in your hand but Neg!ke would not listen; he thought he knew better than his teacher. Well, guess what; he didn't.
He ran with scissors, fell over and Neg!ke became Negke.

D'oh
#28089 posted by
Mugwump on 2016/09/19 15:57:15
The exclamation mark, of course! I thought you might be talking about a real amputation. That would've sucked.
Nice story BTW. Some others make a living out of Running With Scissors.

Spamalot
#28096 posted by
Mugwump on 2016/09/20 07:31:17
It would seem spammers are on a roll today...

Just Played...
#28097 posted by Mike Woodham on 2016/09/20 23:02:51
...Hangover Devastation by Ankh.
Good monster placement, and nice architecture. Liked it.

Deathmatch Classic's Unusable Leftovers Of 3WaveCTF Has Been Recreated
#28100 posted by
aDaya on 2016/09/21 21:44:02
#28101 posted by
Joel B on 2016/09/22 00:29:47
Ha ha holy crap.
I do really want to poke around in those maps. I lived in the original 3wctf maps for a while back in the day.
#28102 posted by
dwere on 2016/09/22 00:44:21
I've been looking into DMC only recently. It has very interesting Quake weapon remakes. The designs are closer to the later titles such as UT or even Quake's own sequels, but still very good.
#28104 posted by
aDaya on 2016/09/22 14:01:11
DMC's weapons ported to Quake when?

Complaining About The Weather ...
#28105 posted by Baker on 2016/09/22 14:11:48
Who would thought talking about weather effects would induce Spike to patch up Quakespasm to do this:
Sparkles:
https://www.youtube.com/watch?v=9TWUVe2_T3c
Crazy.

Looks Pretty Cool, But...
#28106 posted by
PRITCHARD on 2016/09/22 14:18:30
I can only hope that the community uses these newfound powers with great care and responsibility...
or we DarkPlaces now, bois
All jokes aside, it's pretty cool to see stuff like that. I can't say I'm a fan of any of the particles in the videos here or in the other thread, but that doesn't mean that the tools can't be used to make some great stuff.
#28107 posted by
Kinn on 2016/09/22 14:31:33
A particle-based waterfall effect will be very good for quake.
Waterfalls in quake have so far looked shite.

I Don't Want To Look A Gift Horse In The Mouth, But:
is there any possibility that these can retain the original particle aesthetic?
each individual pixel bigger with less of them?
#28109 posted by
dwere on 2016/09/22 14:43:54
The problem with many advanced features is them being used by people with insufficient experience. Default particle effects in advanced ports is a good example - they look weak at best. I think Nehahra (of all engines) got the least offensive bullet puff particles.
DMC's weapons ported to Quake when?
I'm surprised I haven't seen this being done yet. Maybe it's the style differences.

Just The Documentation, Sir!
#28110 posted by Baker on 2016/09/22 14:50:00
The particles sizes and quantities can be set, everything needed for fine-tuning is available.
I'm just documenting, not attempting to do fine-tuning --- that's on mappers. I'm not an artist.
I hope at some point, someone with a more artist eye makes some higher quality examples.