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		 Hmm #2895 posted by Drew  on 2019/01/27 20:56:14probably something stupid, but 
having an odd issue with TB Version 2.1.0 RC1 release
 started dinking around in a map. Was going dandy. Was compiling with Necros GUI. Dandy. Then I noticed changes made weren't making it into the compiled map. Stopped for a bit. Turned PC off. now when I try to load map, I get notification "unexpected end of file".
 windows 10 home
 
 Pls let me know if any input to resolve. Not a big deal with this particular map as its tiny
 
		
		#2896 posted by anonymous user on 2019/01/27 22:27:19 the fact that noone has submitted bugs in the issue tracker tells me that there are not a lot of people who experience such problems.
 Fair enough. :) Thanks again for responding. Well, I guess worst case scenario is that I do run into these issues again, in which case I'll submit bug reports.
 
		 Please Do We are usually quick about fixing those. Thanks!  
		 What Does The  $ Mean? #2898 posted by Jaeon  on 2019/01/28 01:53:34what does the  $ mean?  
		 Sorry #2899 posted by Jaeon  on 2019/01/28 01:54:22$(MAP_BASE_NAME)-compile.map $(MAP_BASE_NAME).bsp  
		
		#2900 posted by Scrama  on 2019/01/28 07:46:38Starting symbol for placeholder string.
For example, in line above substring $(MAP_BASE_NAME) will be replaced with your map name.
 
		
		#2901 posted by Joel B  on 2019/01/28 08:23:39And to be clear, TrenchBroom will do that substitution automatically. You shouldn't actually type your map name in there. Instead, type $(MAP_BASE_NAME) exactly as it is showing you.  
		 Is It Parentheses Or Braces? I forget, but I thought it was ${BLAHBLAH} with braces?  
		
		#2903 posted by Joel B  on 2019/01/28 08:40:09Yah I didn't have the manual handy, just copying what they said above. But it is in fact braces like ${MAP_BASE_NAME}  
		 Is Post #2895 #2904 posted by Drew  on 2019/01/28 23:13:24being ignored cuz I'm dumb? Or did it just get skipped over in the midst of the $$$  
		 The Problem Is #2905 posted by Jaeon  on 2019/01/28 23:51:23more then I can bear. Not really I just liked writing it. I do appreciate the posts. I am a tad closer but not there yet. I find it difficult to converse in a language I am not functional in. The more I study it and look at examples from other compiling sources the closer I think I am getting until I attempt implementation. I did print out the compilation dialog
from JACK and Quark. Those sources and the Trenchbroom manual may be speaking the same language but I don't know how many ways the same thing can be written. AS my genetics professor once remarked..."Don't make an easy thing hard" Nyuk, Nyuk, Nyuk
 
		 Drew #2906 posted by Scrama  on 2019/01/29 07:03:04Try to open your map in notepad and save. It is good to make backup before. If we talk about map not bsp.  
		 Also #2907 posted by Scrama  on 2019/01/29 07:05:46you can check your map format structure as plain text or share it  
		 @jaeon This video is closed caption so you can watch in your native language:
https://youtu.be/gONePWocbqA?t=636 
		 Drew Can you upload the map file and post a link?  
		 @dumptruck_ds #2910 posted by Jaeon  on 2019/01/29 21:45:40The link takes me to your setup tut  
		 Jaeon YES!! it is a video that you can play in your native language as I typed above. The section where the compiling is setup should play automatically.  
		 Referring To This Comment I find it difficult to converse in a language I am not functional in. 
 Maybe I misunderstood.
 
		 Sleep #2913 posted by Drew  on 2019/01/30 01:09:57thanks for interest/reply
  trying to remember what I was doing that could have triggered this weirdness but it's a little unclear as I didn't realize it wasn't making changes for bit (assumed I messed up in the editor as it isn't my comfort zone etc) 
 
 http://www.quaketastic.com/files/drew%20testmap%20trench.7z  please let me know if more info required  
		 Why Doesn't Someone Write A Tut For Compiling Q2 Maps Out Of #2914 posted by Jaeon  on 2019/01/30 02:16:06Trenchbroom? I have seen two other threads that fizzled when the user was asking for help to do just that. I am wondering if there is an issue with Trenchbroom that won't allow for it. Heck, if there was one for how to do it with Quake that might suffice. I am hoping someone takes up the challenge. As for the statement "I find it difficult to converse in a language I am not functional in. " I was referring to my inability to understand even basic code speak.  
		 Jaeon I did it before. It can be done. Just try it out. If I can figure it out anyone can. Sorry I don't have the answers for you but I have a new computer and those files are on another I don't have access to. You can Google for Quake 2 compiling tools and find this:
http://home.insightbb.com/~gryndehl/q2compile/quake2.html  Write a batch file to compile your map and FFS GO MAP.  
		 Jaeon and go here for some info: https://discord.gg/Wnqz74z 
		 Drew The map file looks fine. Could you post the entire error message, it might stem from one of TB's other configuration files.  
		 Drew #2918 posted by Scrama  on 2019/01/31 14:24:12I've got it
 
 // entity 25
 {
 "classname" "monster_zombie"
 "origin" "744 136 200"
 "angle" "270\"
 }
 
 
 Last entity at file has misprinted backslash - escape character. Just remove it using notepad.
 
		 Good Find!   |