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		 @dumptruck_ds #2920 posted by Jaeon  on 2019/02/01 04:06:30Appreciate it. Thank You. Too much for me though. I am now using Quark's internal compiling. It is no more time consuming then using the compiling GUI. So I build in Trenchbroom and compile in Quark, my problem is solved.  
		 Mission Accomplished. #2921 posted by Drew  on 2019/02/01 05:46:03  
		
		#2922 posted by Drew  on 2019/02/01 05:50:46(re #2918 AND #2920, clearly)
 So is this \ a byproduct of something I did in the editor or just my fat fingers
 
		 Drew A.k.a. Fat Finger #2923 posted by Scrama  on 2019/02/01 08:15:47Seems like you pressed it in pair with Enter  
		 Yup TB should warn about this though.  
		 SleepwalkR #2925 posted by Scrama  on 2019/02/01 10:00:12You have to validate string on focus lost at least. BTW only useful escaped symbol for entity fields is "\n"  
		 Yeah #2926 posted by Drew  on 2019/02/02 03:58:19What he said  
		 TrenchBroom 2019.2 TrenchBroom 2019.2 is out with md3 support and some fixes and performance improvements | https://github.com/kduske/TrenchBroom/releases/tag/v2019.2 
		 TrenchBroom 2019.3  
		 Hiding Vertices/edges/faces Behind Brushes? #2929 posted by Razumen on 2019/02/11 05:36:39 Is there a way to do this, or in the works? The screen can be a real mess when working with a lot of grouped brushes.  
		 I Don‘t Understand What You Mean Please explain in more detail.  
		 Re: I Don‘t Understand What You Mean #2931 posted by Razumen on 2019/02/11 16:13:43 Ah sorry, I see there's already an issue open under "Draw occluded vertex handles shaded #1568" detailing pretty much the same request.  
		
		#2932 posted by muk  on 2019/02/12 01:15:06imagine how cluttered it got when Vertex, Edge, and Face nodes were all displayed at the same time.  
		 Quake 3 Bug #2933 posted by Reyond on 2019/02/13 20:37:08 I am sorry, may be I am just stupid but seems like I found a strange bug. When I open quake 3 .map in TB and then save, it turns into quake 1 map (I use windows version of TB 2019.3). I asked few people to do the same on their PCs and they have same bug. Seems like TB converting quake 3 maps into quake 1 format when it opens it.  
		 Also Quake 3 Bug #2934 posted by Reyond on 2019/02/13 21:24:24 Also wierd bug. Not all md3 models are displayed in TB. Check it out, here are some models that I use:
https://drive.google.com/file/d/1bc81Dhe8Twj02pVVvaMhC0HuH6j-6QgG/view?usp=sharing 
		 Wad3 Textures #2935 posted by Reyond on 2019/02/13 21:59:25 Seems like wad3 textures can not be loaded in TB  
		 Q3 Maps As per the output in the log, TB does not fully support Quake 3 maps. Quake 3 maps are Quake 2 maps with two additional structures: Patches and brush primitives. Neither are supported, so when you save a map, these structures will be lost. 
 TB also won‘t display models that consist of multiple md3s that are connected by tags, or models with external skins.
 
 The Quake 3 config expects tga, jpg or png textures. WAD3 is a Quake 1 thing, if you want to use it, you need to create a custom game config. See the manual.
 
		 Wad3 Support #2937 posted by Zaloopa on 2019/02/14 21:06:37 Got wad3 textures with this confing
"textures": {
 "package": { "type": "file", "format": { "extension": "wad", "format": "wad3" } },
 "format": { "extension": "C", "format": "hlmip" },
 "attribute": "wad"
 },
 
		 So I Hear There's A New Quake Engine-based Game Announced. #2938 posted by Razumen on 2019/03/07 06:40:29 Might be a good opportunity to hype up Trenchbroom and get new people interesting in Quake modding and mapping. ;)  
		 Agreed I think this release will be huge for our community.  
		 Rotating 2D View? #2940 posted by Razumen on 2019/03/13 08:03:10 Is this is secret feature or a bug? It's happened a couple of times now while I've been editing but not sure how.  
		 I Don‘t Know What You Mean How does it rotate? Did you take a screenshot?  
		 TrenchBroom 2019.4  
		 As If It Was Rotated 180° #2943 posted by Razumen on 2019/03/14 01:47:29 I'll take a screenshot and create issue if it happens again, as I'm not quite sure how to reproduce it yet.  
		 Oh, I Was Using 2014.4 RC1 #2944 posted by Razumen on 2019/03/14 01:49:47 I'll update and see if I can repro it.  |