 Yep
#272 posted by - on 2004/02/13 08:21:41
got it jacek, thanks!
 My Second One's In
#273 posted by jacek on 2004/02/13 23:20:07
I decided that this is the first speedmapping pack I'll be taking part in, this pack is something special to me. So, I made a second map. It's a lot smaller than the first one, but I managed to pack in about 108 monsters. If anyone can beat it without using any cheats, I would really love a demo. But that's for when it's out *hushes up*
Once again, it's in your box, scampie.
 Here's An Idea For A Theme
#274 posted by inertia on 2004/02/14 00:02:30
Limit yourself to an area of 1024x1024x1024. Use this space to make the coolest room or set of rooms that you can DREAM of. No restrictions, except greyflash sucks, so keep the polys manageable. In general, it would be cool if the whole thing was not a playable level, but more of an art piece. 1024 may not sound like such a restriction, but you (I was) might be surprised just how hard it is to fill up 1024^3 = 1073741824 cubic pixelly-units with cool architecture! Maybe limit this to 512x512x512 to make the whole thing doable. Call it the GoodFun Room theme.
 Quake Is In The Air
#275 posted by HeadThump on 2004/02/14 08:54:03
I'm sending that little someone special a Valentine's Day Present <kiss> <kiss> as I write this. Yeap, Scampie, it is my first participation in Speed Map. It isn't huge, as much detail as I can eek out really in the time it took to build, but I hope you think its fun.
#276 posted by - on 2004/02/14 12:23:48
so rip off the 1024^3 q3 contest? and no i won't run it anyway, speedmap themes aren't meant to be limiting contruction, just suggesting ideas for people to make stuff. same reason we don't run 100 brush themes or 69 monsters or whatever.
anyway, jacek and headthump, got your maps, thanks. sm hasn't even started today and we got 3 maps :D
 Mine's In ^_^
#277 posted by xen on 2004/02/14 22:04:53
 Title Cannot Be Empty
#278 posted by jacek on 2004/02/14 23:02:26
Perhaps a speedmap session could be revolved around creating a map containing as many traps and things that make things explode as possible. I'd like that.
:O
 Jacek
#279 posted by Headthump on 2004/02/15 00:23:28
Play Weider's map Salvation some time. I still shutter and mumble curses to myself thinking about the traps in that map
 There Just Was A Traps Theme
#280 posted by necros on 2004/02/15 00:52:48
a couple of weeks ago, no?
 Not That I Know Of...
#281 posted by jacek on 2004/02/15 09:06:30
Which session would this be?
#282 posted by - on 2004/02/15 10:20:37
it was sm63, which was accually themed 'no monsters', but that meant maps needed traps or whatever to kill players.
 And Btw...
#283 posted by - on 2004/02/15 10:23:32
sm68 is going to be unthemed... we have to skip sm69 due to RPG and metlslime being the slowest speedmappers ever, and I have big plans for 70-73. so next speedmap we get a break from themes.
 You Know What Would Be Two Good Themes
#284 posted by HeadThump on 2004/02/16 01:55:50
1. Rocks!
2. Jesus!
#285 posted by - on 2004/02/16 02:37:54
or just JESUS ROCKS!
he's driving away SATAN wailing on his axe! he's a bad ass mofo with a riff in his heart and his fingers on the strings. he's out there playin rock against EVIL, and can sing a mean power ballad. the ladies go crazy over his long long hair and the men want to be like him. the son of god and the lord of rock, he is our saviour.
-21:12 The book of ROCK.
 Post 285
#286 posted by Headthump on 2004/02/16 11:23:01
Now that's a righteous rift
 Jesus Couldn't Play Riffs...
#287 posted by jacek on 2004/02/16 19:09:07
..He only danced all the time. Dance dance dance, that's all he ever did. *sigh* He should have picked up guitar, I heard those Roman girls made nice groupies.
ANYWAY, because the theme was already announced, and my plans for today have dropped like a rather annoyingly heavy rock, I went ahead and just made a map.
The power is yours, Scampie.
...actually, I would love to see a JESUS ROCKS!!! theme...
 Roman Girls?
#288 posted by HeadThump on 2004/02/16 19:46:42
I don't think the legionaires were co-ed in that era.
 To Quote Scampie...
#289 posted by jacek on 2004/02/16 22:47:01
..."the ladies go crazy over his long long hair"
Historical accuracy is of little to no accuracy. All we know is that he should have been a rock star.
 P.S.
#290 posted by jacek on 2004/02/16 22:49:26
I meant "Little to no value."
:O
 So,
#291 posted by HeadThump on 2004/02/17 01:10:41
Jesus is sort of like Morrison without the Mescaline, right?
 Absolutely.
#292 posted by jacek on 2004/02/17 11:38:49
I don't think Jesus could sing that low, but he definitely could have achieved such a status. He was just too concerned with that "offering help to other people" crap to really get too involved with rock n' roll. It's a pity.
 Er.
#293 posted by - on 2004/02/21 17:43:15
sorry I never annouced a speedmap this week, forgot all about it... but it worked out in the end that something came up and I wasn't around today to run one anyway.
 Its All Right Scampie,
#294 posted by HeadThump on 2004/02/21 18:05:48
I made a map anyway, but man did it suck. Not ugly, just a boring map. I'll rethink it out and rehash it for the next event.
 ThemE
#295 posted by PuLSaR on 2004/02/22 01:18:52
what about 'Non-human architecture' theme? That's something like Lovecraft described the cities of other races. No usual architecture features, no usual geometry, no classic styles. (That doesn't mean crap maps, just something non-human)
I think this would be interesting to look at.
 .
#296 posted by necros on 2004/02/22 11:19:59
i'm having a hard time envisioning something like that... how far is non-human? like, are we still allowed to use doors for instance?
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