
I'll Start.
#1 posted by
metlslime on 2005/08/30 18:32:17
Here's one i thought of a while ago. You all know that only the first 4 info_intermissions can get used in a level. You could set it up so that if a player meets some requirements (like finding some special secret, killing all the monsters, or something) you killtarget all 4 "regular" info_intermissions, so that the 5th one gets used instead -- and the 5th one would point to some cool secret vista.

Metl...
#2 posted by
distrans on 2005/08/30 18:38:38
...I've got the weapon drop hack to work in level before (see the first ogre in dis_cr8z, but I've never been able to get the ammo drop hack to work. Would someone care to explain in detail?
Good thread BTW!

Dynamic Lights
#3 posted by
jsHcK on 2005/08/30 19:04:50
Add an effects field with a value of 1,4 or 8 to an entity to make it emit light. If the entity is mobile (like a door or a monster) the light will travel with it.
Possible use? Light a maze using mostly glowing monsters, so as the kill-count rises, the map gets harder to navigate.
This is a great thread because tips like this aren't as easy to come by as they used to be.