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		 Mikko #3252 posted by VoreLord  on 2005/01/28 14:39:39WorldCraftFULL has been sent if you want it.  
		 I Don't See Why You'd Loose Them. #3253 posted by necros  on 2005/01/28 15:53:11they're just textures, after all, and not really connected to the program at all, wc just reads the textures.
 you should be fine.
 
		 Kell #3254 posted by Mike Woodham on 2005/01/29 01:22:40 What happened to your tutorials on converting Terragen worlds into skyboxes: your old site links are dead and I can't see it on your new site?  
		 Troublesome Maps - I Want Some! #3255 posted by Tyrann  on 2005/01/29 05:02:01Does anyone here have any troublesome maps? I'm particularly intersted in ones with clipping problems (terrain maps would be interesting) or ones where you have a leak, but the pointfile seems to pass straight through a solid brush. I've made some progress with qbsp, but I need some more real-world test maps.
 If you're willing, please email zipped .map and .wad to:
 
 tyrann - at - disenchant - dot - net
 
 For the time being, I'll sniff around and see what's available for download from people's sites...
 
		 Tyrann #3256 posted by R.P.G.  on 2005/01/29 07:52:24If I remember, there's a leak in hull 1 or 2 in RPGSP1.  I'm not sure if that's the sort of thing your new QBSP might fix.
  AFAIK, all my other Q1 maps are pretty free of errors.
 
  RPGSP1 source: http://rpg.spawnpoint.org/files/maps/rpgsp1source.zip 
		 Thanks RPG #3257 posted by Tyrann  on 2005/01/29 09:11:51Yup, no more leak. 8)
  It's looking promising. Does anybody have a link to CZG's scraps listed here (the links all give 404s):
 http://www.planetquake.com/greyvoid/maps.html 
		 Tyrann: #3258 posted by necros  on 2005/01/29 09:39:07 
		 Detail Brushes #3259 posted by dakza on 2005/01/29 13:49:00 In Gtk 1.4, there's an option to apply "make detail" to a brush. aperently this helps to lower r_speeds. Can i apply this to a Q1 map?  
		 No #3260 posted by VoreLord  on 2005/01/29 14:45:55make detail is not used in Quake, but you can do other things like make it a func_wall etc, but I think you must be a bit carefull not to go overboard with the amount of them you use. Plus you should be careful, because func_wall does not block vis. (I think) But someone else who can explain it better than I will come along. But in short, No to Detail Brushes in Quake  
		 Got It #3261 posted by Tyrann  on 2005/01/29 14:50:00Thanks Necros. I'll run some test on these today. aguirRe has also done some testing now and there's a few things I'll need to follow up from there.  
		 Error #3262 posted by Mikko on 2005/01/31 08:58:38 Well I got the full version from VoreLord (big thanks) and the switch was simple & painless. 
 One thing: I have to set up the directories & settings every time I open the program. It just won't save the changes or something. I didn't have this problem with the shareware version.
 
 Second: What does "WARNING: brush with duplicate plane" mean?
 
		 MIkko, #3263 posted by necros  on 2005/01/31 10:01:39maybe the config file for wc is set as readonly?  
		 Mikko #3264 posted by JPL  on 2005/02/01 05:01:04Take a look at aguirRe's Q1 Tool Tips at
http://user.tninet.se/~xir870k/tooltips.txt  The short answer in this document is:
 "Brush with duplicate plane on line x" Non-critical since the reported brush faces are skipped. Usually caused by an editor error.
  But there are many other cool informations and advices about tools problems, and how to avid them...  
		 Hrm If you're using worldcraft, usually loading the .map will get rid of the offending brushes causing the duplicate plane errors. But then if you save to .rmf (to overwrite the borked one) you lose your visgroup/camera info, though.  
		
		#3266 posted by Zwiffle  on 2005/02/01 19:27:24My door is off-grid in my map. In GTK it's lined up perfectly, with Lip of "0", but when I compile  it moves and stops like it has a Lip of "0.5" I've tried setting it to have Lips of 1, 2 and 4, but they're always off. 
 I'm not sure why this happens, it was working fine in earlier versions and only started recently. It's for the Lost Chapters mod, but I've had this problem before when I worked in Hammer, but I'm not sure how I fixed it there either.
 
 Any solutions, or should I remake the door?
 
		 Zwiffle, #3267 posted by necros  on 2005/02/01 19:33:28when lip is '0', the code actually defaults to lip '8'.
the only real solution (barring code changes) is to make the door 1 unit taller than it should be then set the lip to 1.
 
		 :( #3268 posted by Mikko  on 2005/02/02 12:47:16Well I don't but this seems pretty critical. This is what I get when I try to compile: "The file d:\games\quake\id1\maps\jatkuu.bsp was not built. Do you want to continue?"
 If I click 'yes' it just prints the following in the compile window:
 
 -----------------------------------------------
 ** Executing...
 ** Command: Copy File
 ** Parameters: "D:\WORLDC~2\RMF\JATKUU.map" "D:\games\QUAKE\ID1\maps\JATKUU.map"
 
 
 ** Executing...
 ** Command: D:\worldcraftFULL\Q1Tools\QBSP.EXE
 ** Parameters: D:\games\QUAKE\ID1\maps\JATKUU
 
 outputfile: D:\games\QUAKE\ID1\maps\JATKUU.bsp
 WARNING: brush with duplicate plane
 WARNING: brush with duplicate plane
 WARNING: brush with duplicate plane
 WARNING: brush with duplicate plane
 WARNING: brush with duplicate plane
 WARNING: brush with duplicate plane
 WARNING: brush with duplicate plane
 WARNING: brush with duplicate plane
 WARNING: brush with duplicate plane
 WARNING: brush with duplicate plane
 WARNING: brush with duplicate plane
 WARNING: brush with duplicate plane
 WARNING: brush with duplicate plane
 WARNING: brush with duplicate plane
 WARNING: brush with duplicate plane
 WARNING: brush with duplicate plane
 WARNING: brush with duplicate plane
 WARNING: brush with duplicate plane
 WARNING: brush with duplicate plane
 WARNING: brush with duplicate plane
 WARNING: brush with duplicate plane
 WARNING: brush with duplicate plane
 WARNING: brush with duplicate plane
 WARNING: brush with duplicate plane
 WARNING: brush with duplicate plane
 WARNING: brush with duplicate plane
 WARNING: brush with duplicate plane
 WARNING: brush with duplicate plane
 WARNING: brush with duplicate plane
 WARNING: brush with duplicate plane
 WARNING: brush with duplicate plane
 WARNING: brush with duplicate plane
 WARNING: brush with duplicate plane
 WARNING: brush with duplicate plane
 WARNING: brush with duplicate plane
 WARNING: brush with duplicate plane
 WARNING: brush with duplicate plane
 WARNING: brush with duplicate plane
 WARNING: brush with duplicate plane
 WARNING: brush with duplicate plane
 WARNING: brush with duplicate plane
 WARNING: brush with duplicate plane
 WARNING: brush with duplicate plane
 WARNING: brush with duplicate plane
 WARNING: brush with duplicate plane
 WARNING: brush with duplicate plane
 WARNING: brush with duplicate plane
 WARNING: brush with duplicate plane
 WARNING: brush with duplicate plane
 WARNING: brush with duplicate plane
 WARNING: brush with duplicate plane
 WARNING: brush with duplicate plane
 WARNING: brush with duplicate plane
 WARNING: brush with duplicate plane
 WARNING: brush with duplicate plane
 WARNING: brush with duplicate plane
 WARNING: brush with duplicate plane
 WARNING: brush with duplicate plane
 WARNING: brush with duplicate plane
 WARNING: brush with duplicate plane
 WARNING: brush with duplicate plane
 WARNING: brush plane with no normal
 ************ ERROR ************
 Line 4478 is incomplete
 
 ** Executing...
 ** Command: D:\worldcraftFULL\Q1Tools\LIGHT.EXE
 ** Parameters: -extra D:\games\QUAKE\ID1\maps\JATKUU
 
 ----- LightFaces ----
 extra sampling enabled
 ************ ERROR ************
 Error opening D:\games\QUAKE\ID1\maps\JATKUU.bsp: No such file or directory
 
 ** Executing...
 ** Command: D:\worldcraftFULL\Q1Tools\Vis.exe
 ** Parameters: D:\games\QUAKE\ID1\maps\JATKUU
 
 ---- vis ----
 ************ ERROR ************
 Error opening D:\games\QUAKE\ID1\maps\JATKUU.bsp: No such file or directory
 -----------------------------------------------
 
 So no BSP is created - I can't play it. Even the old bsp with the same name disappeared along with this problem. Any suggestions?
 
		 Complete Line 4478 #3269 posted by HeadThump  on 2005/02/02 14:00:12that is what I would recommend doing.
 Open up the map in a text editor. I would bet you a donut that 4478 is the last line in the text and it is lacking a '}' to encapsulate the worldspawn entity.
 
		 I'm More Inclined To Say... #3270 posted by distrans  on 2005/02/02 16:19:31...the six milllion 'brush with duplicate plane' errors aren't a problem, but that 'brush with no normal' error at the end is AFAIK a compile breaker. Fix that brush and you should be right.  
		 Could It? #3271 posted by Mikko  on 2005/02/03 01:32:44So I just have to find the brush first. Could it be a cylinder I created? The error occured for the first time a bit after I had created the level's first cylinder brush.  
		 I'm Not Sure #3272 posted by R.P.G.  on 2005/02/03 05:27:14but MapSpy might be able to find the bad brush.  It's designed for Q2, but it's also great for finding BSP problems in maps for all Q-engine games.
http://mapspy.gamedesign.net/ 
		 "State File Out Of Date" #3273 posted by .  on 2005/02/04 22:07:14Any idea what this is?
 ---- Vis 2.29 ---- Modified by Bengt Jardrup
 
 File: E:\Games\QUAKE\ID1\maps\opstart.bsp
 166 portalleafs
 645 numportals
 State file out of date, will be overwritten
 testlevel = 4
 
 Using Bengt's latest tools, have checked the Tool Tips txt, doesn't say anything regarding this. it took 28 seconds to VIS a real small room on full, which is I thought was odd.
 
		 That #3274 posted by necros  on 2005/02/04 22:09:21is when the vis save is out of date w/relation to the bsp file.
usually happens when you compile a map again and the statefile for the vis processing is out of date.
 
 you can safely ignore this.
 
		 Ok Thanks #3275 posted by .  on 2005/02/04 22:18:36Never got that before.  
		 Beveling #3276 posted by .  on 2005/02/04 23:16:03If I were to bevel every rivet texture like this, and other textures throughout a map along the walls and floors...
http://www.phait-accompli.com/q/crap/bev.jpg  What would that add significantly too, if anything?  |