
Wow, Nice!
#3575 posted by
Mugwump on 2016/10/04 13:45:41
I wonder how this would look for [Kona]...
I've tried to make brick pillars similar to that in quake, alas, it doesn't look good.
#3578 posted by
Newhouse on 2016/10/06 08:41:58
Trust me, it really doesn't look good even in that reference image, such a weird shapes.
#3580 posted by
Kinn on 2016/10/06 21:46:40
man, those are drag queen shoes through and through.

People Can Walk With Those?!
#3582 posted by
Mugwump on 2016/10/06 22:39:22

Lots Of Concrete In These Pics
#3583 posted by primal (nli) on 2016/10/07 10:38:55

Art-deco Film-noir
#3584 posted by anonymous user on 2016/10/07 16:58:25
<https://dlc.library.columbia.edu/catalog?f[lib_project_short_ssim][]=Hugh+Ferriss+Architectural+Drawings>Hugh Ferriss Architectural Drawings</a>
#3585 posted by
Rick on 2016/10/07 23:55:58
That link did not end up actually clickable. I think this is close enough.
Hugh Ferriss Collection
#3587 posted by
Rick on 2016/10/08 07:07:34
Cool looking house, but it looks out of place in that photo.
#3588 posted by
Kinn on 2016/10/12 16:43:09
Someone gave me a wetransfer link at work and the background image on the download page just happened to be this:
https://backgrounds.wetransfer.net/cintavidal/3_v1_1920x1200.jpg
That led me to find this artist:
http://cintavidal.com/

Whoa
#3589 posted by
mjb on 2016/10/12 17:11:23
That's some neat stuff, I really like the layout of this person's work!
#3591 posted by
Mugwump on 2016/10/12 22:03:04
Interesting... not sure about his backgrounds, though. In the pic you linked, I love the stairs that lead nowhere, near the bottom left.

Id Software Presentation From ZBrush Summit 2016
#3593 posted by
khreathor on 2016/10/17 12:48:59

Georges Bank Radar Station
#3594 posted by
czg on 2016/10/17 17:09:06

Screwing Around With Google Images
I clicked a thing, then found related searches and wound up with this epicness:
https://goo.gl/Kcffhh

Wow!
#3597 posted by
Mugwump on 2016/10/20 09:39:37
Here's the portfolio of a guy who replied to the original ad from the latest post in the Jobs thread:
https://www.artstation.com/artist/malex
He makes beautiful stuff and some of it feels very quakey.

Talk About Inspiration
#3598 posted by
mjb on 2016/10/20 15:01:36
I just deleted 75% of the map I am working on and because of it I now have more motivation and confidence to create exactly what I have in my head.
I believe Necros said that iteration is a necessary evil in map design and sometimes that problem is the very thing you do not want to remove. You scratch in every place but the actual source.
I had a huge central landmark that I was initially happy about. Since I spent so much time on it, I was stubborn on modifying it and tried to build my map based around said landmark. It resulted in numerous uninspired rooms connected to said structure.
Inspiration can come from a blank slate, a more refined outlook on your projected visions for a design. Sometimes you have to scratch that itch directly at the source and then some!
#3599 posted by
Mugwump on 2016/10/20 15:35:56
I know the feeling. As a composer, I have more unfinished bits and pieces than actual listenable tracks. Don't throw that landmark away, though: it's very possible that at a later date you'll find the inspiration that presently eludes you. I have some stuff based on very old ideas that I couldn't resign myself to throw in the bin.