News | Forum | People | FAQ | Links | Search | Register | Log in
Coding Help
This is a counterpart to the "Mapping Help" thread. If you need help with QuakeC coding, or questions about how to do some engine modification, this is the place for you! We've got a few coders here on the forum and hopefully someone knows the answer.
First | Previous | Next | Last
 
I guess it doesn't matter now, I found the GUI somewhere and that "fixed" it 🤔 sadly not at C:\Users\Lex\progs.dat Thanks though! 
 
Does anyone know how the movement code is delt with? There's nothing obvious where "forward moves the player" anywhere in the Alkaline mod code base 🤔 I've heard it's supposed to be in pmove.qc but there isn't one. Is that somewhere else in the engine or something? I feel like I'm missing something 
Correct Suspicions 
Your guess is correct. There really is a file called pmove.c in the QuakeWorld source:
https://github.com/id-Software/Quake/blob/master/QW/client/pmove.c

The equivalent in the regular Quake engine is here:
https://github.com/id-Software/Quake/blob/master/WinQuake/sv_phys.c

This means that if you want to change how the player moves from within QuakeC, you have to work around what the engine is automatically doing on the player's behalf. 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2025 John Fitzgibbons. All posts are copyright their respective authors.