#26 posted by 
khreathor on 2016/04/05 12:49:54
Thanks!
 I hope to release first playable demo during the coming weekend. We (me and Christian) are working on core functionality and assets atm.
 It works better than we thought :) 
	 
		
		
		#27 posted by 
Hipshot on 2016/04/18 10:53:08
So, I tried it. Great game, a few things, maybe a little more air control  AND, a little higher mouse sens =)
 
 Looked really nice and played very well too otherwise, much better than the other FPSs that I tried that was made during the Jam. 
	 
		
		
		#28 posted by anonymous user on 2016/04/18 12:54:01
		Thanks very much! Chris did awesome job with visual part.
 I'm just disappointed that there was no more time left, like 2-3 days, because enemies with guns are almost ready.
 
 I'll fix few annoying bugs and post link to the game. 
	 
		
		
		#29 posted by Christian Nordgren on 2016/04/19 23:19:09
		That was some tense weeks but finally made it through and with us a pretty neat game!
 
 Video: 
https://www.youtube.com/watch?v=8KWcy2fdnEQ
 
 Game: 
https://itch.io/jam/lowrezjam2016/rate/62924
 
 I was a bit skeptical making a 64x64 fps at first, mostly the limiting view of the game, but I am really proud of what we finally arrived with even thou we aimed higher!
 
 Thanks for letting me part of this project khreathor! :) 
 
		
		
		#30 posted by 
mankrip on 2016/04/20 00:20:50
It turned out great. Congrats!
 
 The 3D enemies also turned out better than I expected. 
	 
		
		
Update 
#32 posted by 
khreathor on 2016/04/20 03:40:43
Thanks guys!
 
 I've updated builds. Few patches and Mac/Linux builds.
 I'll repost links again:
 
 Here you can vote: 
 
https://itch.io/jam/lowrezjam2016/rate/62924
 
 Here is game's page:
 
https://khreathor.itch.io/deadlocked
 
 (Can admin update first post to have links for the future readers?)
 
 Thanks again to Chris for helping me in development :)
 Now we are thinking what to do next. Probably leaving 64x64 resolution and moving to something a little bit higher is a next step ;) Anyway... I think we have a good start to make this baby even better.
 
 Cheers! 
 
		
		
This Is Awesome 
#33 posted by 
killpixel on 2016/04/20 05:46:30
maybe the next one will be 16:9? 
	 
		
		
		#34 posted by 
Spirit on 2016/04/20 11:53:10
ESC goes to menu, ESC again quits the game instead of leaving menu. Nooo! 
	 
		
		
Very Cool 
#36 posted by 
Rick on 2016/04/20 12:39:48
That looks far better than I ever imagined it could. Good job and congratulations. 
	 
		
		
		#37 posted by 
khreathor on 2016/04/20 16:16:29
#33 - We're thinking about modifying it to proper aspect and resolution.
 
 #34 - yeah, sorry for that, menu functionality was written on rush.
 
 #35 - I'm afraid you have to be logged in.
 
 #36 - thanks :)