News | Forum | People | FAQ | Links | Search | Register | Log in
Monsters
Thought I'd start a thread on this, it could have gone in Gameplay Potential, but this is more specific.

What are the favoured special abilities for monsters to have?

Shield
Homing shots
poison
wall / ceiling climbing
leaping
explosive death
ressurection
cannabalism
spawning / cloning
Teleportation
Dodging

That's off the top of my head, anyone have any other cool ideas or concepts?

And what new abilties could the old monsters have - like Scrags that change to swimming if they enter water (thanks text_fish) or an Ogre that pisses on the player after killing them (thanks Romero).
First | Previous | Next | Last
Necros 
that is a tremendouis idea. 
 
I had an idea for a monster a while back that was basically a maggot kind of thing that would crawl into an enemy corpse and start consuming it and then eventually pop its head off as it got bigger and would use the monster's body as its own.

Somewhat similar to how Resident Evil 4 and 5 had those centipede creatures pop out of a zombie's head if you shot it. 
I'm Actually 
working on a mod called AWESOME QUAKE and it pretty much contains all of the ideas shared in this thread already TBH.

Plus Helicopter-Ogres. You'll see ... you'll all see. 
<-- Helicopter Blades 
i say: fuck yes, for helicopter ogres! 
Well We Just Changed The Name 
To 'Better than Awesome Quake'. 
Awesome Quake You Say? 
Awesome 
 
Res4 For The Win 
 
Killing Bones Gib. 
I'm betatesting my level and the funny thing arises I can't kill my monster by gibbing it.
It hadn't occured to me as I always shoot them to death, and then they're finished.

When I blast bones with my rocketlauncher its head keeps attacking me untill I'm killed.
Suddenly it has become untouchable.

Must have to do with the qc. Can't imagine bones read these posts. 
Hmm 
+1 for helicopter ogres. 
For Zwiffle 
lets help a DarkYoung, not an Endboss, but well..,

http://members.home.nl/gimli/dark.gif

one go on its way. 
 
YES~!!!!! 
How Bout A Yog Yothoth As A Last Boss 
even though i remember it being invisible but here is picture

http://www.3x6.net/vhoorl/wp-content/uploads/2007/11/yog-sothoth_couleur.jpg

(cept i imagined it with feet sense it was trudging through the woods knocking down the trees and/or town) 
..err I Ment That Yothoth To Be A Sothoth 
 
Kind Of Like 
The demon from early on in Princess Mononoke? 
BOSS2: The Wizard 
Concept:

http://dougbot.com/forum/meatHoleDemon.jpg

A real wizard, physically he's taller yet thinner than a Shambler.

A number of magical ranged attacks as well as summoning abilities and physical regeneration.

When the player first sees him he's seemingly dead, impaled on a lance jammed into the wall, on their approach he disimpales himself and uses his regenerative magic to recover from the wound.

Throughout the battle the player wears him down despite his regeneration until he resorts to destroying the floor, levitating himself around the arena. Heavy attacks can disrupt his concentration though, causing him to fall into the void revealed below. 
 
That is clearly not Yog Sothoth, but instead is obviously the Flying Spaghetti Monster.

http://episteme.arstechnica.com/eve/forums/a/ga/ul/781008102041/inlineimg/Y/Flying_Spaghetti_Monster_2-thumb-514x514.jpg 
Zwiffle 
Check out the Trac ;) 
Ijed 
Oh yeah I'm a part of that. Totally slipped my mind!

Also, that wizard pic is pretty cool. 
There's Some 
3d, though I don't want to post a shot of it - it's too squat and needs a structural rework. 
Nice Concept... 
seems very quakey except maybe for the tail... 
Hm 
Well tails and tentacles don't get into games much, because they're difficult to animate, same for odd numbered legs on stuff.

(Kudos to Madfox for taking on the tripedal Dark Young of Shub-Niggurath)

The tail can stay or go I spose, but I quite like it, and animation in Quake is 8bit interpolated - assuming the engine supports it / it's turned on.

Used a Shuffler and Shambler for size reference, but the mesh got taller. But the references were a bit counterproductive as well since he ended up too stocky, like I mentioned.

func_messageboard_vote? Wouldn't override a team_remakequake_vote, but would be taken into consideration -

Tail or no tail?

Mainly thinking of the finnicky animation it'd need. 
 
i think the tail is a good idea. it stops the monsters from looking top-heavy from it's spindly legs.

i'd only be worried that vertex dancing may distort the extremely thin and mobile tail. 
Ijed 
actually yes, kinda like that demon, accept with the wolfmothers teeth when she laughs in that one scene 
 
Good point, the tail is thin and ratlike, so a potential breaker is the .mdl format. If it breaks badly in testing we can remove it easily enough. Patience is a virtue and a curse.

Don't follow you there so much, meTch - Joker and the Thief? ;) 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2025 John Fitzgibbons. All posts are copyright their respective authors.