
Quakespasm 0.96.0 Released 
 
		Version 0.96.0 of QuakeSpasm is released.
 
 Downloads:
 
https://sourceforge.net/projects/quakespasm/files/
 http://quakespasm.sourceforge.net/download.htm
 
 Changes since the previous version:
 
 - Adjustments to joystick defaults and behaviour. (See the
   "Controller support / Cvars" section in the README.)
 - Fix for a mouse grabbing issue on macOS.
 - Add missing support for -ip command line option on unix / macOS.
 - Backport angled sprites code from FTEQW (spriteframetype: 2, must
   have 8 frames per group.)
 - Bump the progs execution runaway loop limit to 16M.
 - Add signon buffer fragmentation to fix SZ_GetSpace errors on
   certain maps when using protocol 999.
 - Increased MAX_DATAGRAM to 64000 to overcome packet overflows.
 - Bump the MAXALIASFRAMES limit to 1024.
 - Fix arrays to have proper sizes in gl mesh code, reflecting
   MAXALIASTRIS and MAXALIASVERTS correctly. (fixes SIGSEGV in
   mj4m4/mj4m5.)
 - Increased default value of gl_farclip to 65536.
 - Increase chase cam target trace distance to allow for chasecam to
   function in large open maps (useful e.g. for the func_vehicle mod.)
 - Raised default maximum number of particles to 16384 (can be set
   up to 32768 with -particles on the command line.)
 - Fix on-screen keyboard showing up suddenly on Steam Deck when
   starting a map.
 - Fix viewmodel interpolation with >10Hz animations.
 - Fix a memory leak when exiting game in SDL2 builds.
 - Fix a possible crash when handling clipboard data on macOS.
 - Fix a potential crash after loading of saved game.
 - Fix possible out-of-bound reads when handling progs type sizes.
 - Fix Dutch angle VP_PARALLEL_UPRIGHT sprites.
 - Fix an issue with lights blending by using 10 bit color depth for
   lightmaps. (For GLSL mode only.) Disable with "-nopackedpixels",
   if necessary.
 - No relative motions when the window is not focused.
 - Status bar and intermission screen tweaks.
 - Properly display monster counts > 3 digits.
 - Fix console animation with scr_conspeed <= 0.
 - Fix mouselook not working upon game quickload during a demo play.
 - Haiku operating system support.
 - Fix console when server is run noninteractively with stdin
   redirected from /dev/null.
 - Updated Visual Studio project files.
 - Minor code cleanups. Updated third party code, e.g. SDL, music
   codecs, etc.
 - Thanks to Andrei Drexler, Alexey Lysiuk, Andrey Budko, Boris I.
   Bendovsky, Chris Cowan, Maciej Olędzki, Simon McVittie, OscarL,
   Eric Wasylishen, Jaycie Ewald and Spike for patches.