
Re: Graphical Bug For Compound Model
#3937 posted by
szo on 2024/12/18 16:46:37
OK, created a ticket for this at
https://github.com/sezero/quakespasm/issues/118
(For future reference, I don't follow this thread daily, I just happened to notice it by chance: Please use the issue trackers that dumptruck_ds noted above, like everyone else, otherwise bug reports here will easily get forgotten.)

Possible A "sv_betterphysics" For Next Version?
#3938 posted by
ranger on 2025/01/03 10:24:19
like MOVETYPE_BOUNCE would properly bounce down slopes... etc?
but be sv cvar so only clinet & server with same value won't mismatch?

Trouble Connecting To Local Dedicated Server
Hey there... long time no see you guys. Anyway, I tried to join to a local dedicated Quakespasm server but even with a clean Quakespasm install it's failing. It keeps sending keepalive messages but the connection never completes.
Am I doing something wrong ? AFAIK there's no blocked ports, but... Here's a screenshot for more details:
https://ibb.co/3NMMZ3Z

Coordinates Of The Effects In The File "effectinfo.txt"
#3940 posted by
Andrew on 2025/01/18 10:07:30
Maybe someone can help me?
In the file "effectinfo.txt" there are lines, for example, "text 62 64" - these are the coordinates of a certain effect. How many X and Y parts is the file "particlefont.tga" divided into so that I can understand which values can be used to change the visual effects?

QoL Features?
#3941 posted by
ranger on 2025/01/18 15:20:52
Like a "delete save" button in the menu?
or a "load map" button? (so I don't have to minimize the game to manually search through the maps folder for the map name to paste into console?)

@ranger
#3942 posted by
metlslime on 2025/01/18 19:44:22
there is a “maps” command that prints a list of available maps.

Can It Be Modified For Next Version?
#3943 posted by
ranger on 2025/01/19 09:19:59
to only shows the maps in the current mod?
currently seems to list all maps, including in the ID1, which might not be mod compatible

Water Effects?
#3944 posted by
ranger on 2025/01/19 09:21:27
Also can the old school quake underwater effect be brought back as a "r_waterwarp 2"?

@Baker
Macs applications can't do command line parameters.
Hmm... since when ? But i believe you. macOS should have it's Unix accrediation revoked. It's a disgraceful clusterf*ck of a design mess with no regard for anything but making a buck, lock-in, and selling disposable hardware. I turned off about 4 years ago and just run Mojave on my household laptops. Now get off my lawn :)

Oh, Maybe Not, But Modern OSX Is Still A Festering Mess
@ranger
to only shows the maps in the current mod?
Sounds reasonable... Currently shows all maps in id1/maps (which in my case is quite a few) mixed up with mod maps (shoved into 'extralevels').
Maybe i'll code this ? Probably easiest to do something like "maps_mod". Just had a quick look. haha, geezus our data structures are basic.