
Sm216 Communal Paint Bucket
Posting on behalf of @ZungryWare#1545 from Discord
SM216: The Communal Paint Bucket
This speedmap is a bit different. You have three days to build a map, but you will make it with custom textures created by the other participants! During the first day of the event, you will make your textures and send them to @ZungryWare#1545 . The second and third days will be spent building the level with everybody's textures! Levels can be themed however you like, but you must use what's in the WAD!
To Clarify:
Friday Morning (now): Event start.
Saturday Morning: Submitted textures are packaged into a WAD and distributed.
Sunday Morning: WAD will be updated with any late texture submissions.
Monday Morning: Maps are due.
Rules:
- You may begin building the level now, but you won't know what all of the textures are until tomorrow.
- You may submit textures without building a level and vice versa. But doing both is highly encouraged!
- You may not use textures outside of the WAD to make your map.
- Textures (and maps) must be created during the event. You may reuse elements of your other textures (like edge highlighting or substance designer workflows), but the end result should be able to be reasonably considered a brand new texture for this event and not just a variant of an existing texture.
- Utility textures (trigger, clip, etc.) will already be in the WAD. Things like buttons, liquids, skies, and key indicators will not!
DEADLINE: 2/21/2022 9am PST (5pm UTC)
PROGS: SMP 2021.11 - a custom speedmapping progs with trigger spawn monsters, bug fixes, custom gravity, and more. Get it here:
https://github.com/quake-mapping-community/smp/releases/download/2021.11/speedmapping_progs_2021.11.zip