 Pretty Much
#4552 posted by jt_ on 2011/04/22 16:33:32
I still haven't finished it yet, classes have ben getting in the way. It's a lot longer than portal, even with just the single player campaign. Cave Johnson is my hero.
 Zwiffle:
#4553 posted by RickyT33 on 2011/04/22 17:12:57
I think so. I also haven't finished it yet tho.....
 Interesting
#4554 posted by jt_ on 2011/04/22 18:08:05
Michael Abrash is the first person listed in the credits.
 Portal 2 SDK
#4555 posted by Zwiffle on 2011/04/22 18:14:04
 Finished It!
#4556 posted by RickyT33 on 2011/04/22 21:17:56
Great game - good ending. Loved it. Was a little short, either that or im very clever.......
#4557 posted by metlslime on 2011/04/22 21:42:10
I'm suprised there's no portal 2 thread yet...
 I Don't Think It Was Short
#4558 posted by jt_ on 2011/04/22 22:09:59
I have nine hours played on steam. It's a puzzle game, not an rpg. You're not going to get 25 hours or more play time out of it. I need to play the coop campaign, anyone else want to?
#4559 posted by Zwiffle on 2011/04/22 22:16:10
I got a little over 8 hours from the SP alone, still need to do coop and I'm anxious for the actual SDK to be released.
 I Got 9 Hours From It
#4560 posted by RickyT33 on 2011/04/22 22:20:34
Thats how long I've played it for. Finished the SP campaign.
 9 Hours Is A Bit Short For A �30 Game
#4561 posted by RickyT33 on 2011/04/22 22:21:10
IMO
 But You've Only Played Half The Game
#4562 posted by DaZ on 2011/04/22 22:29:45
:)
 True I Havent Touched The Co-op Game
#4563 posted by RickyT33 on 2011/04/22 23:50:01
Looking forwards to it TBH.
 I Re-played Portal Last Night
#4564 posted by starbuck on 2011/04/23 04:12:07
an hour and a half, tops? I didn't remember the puzzles that well AND I'm an idiot.
I haven't played Portal 2 yet, but doesn't 9 hours sound like an appropriate length for that sort of game? I can't see it being something that would benefit from a more-than 10 hour playtime.
 Multiple Replies
#4565 posted by Lardarse on 2011/04/23 07:27:35
Ricky: Yes, I think that 9 hours is a bit short for a �30 game. My first playthrough took me less than 8, though, and the 10% pre-order discount isn't enough to make up for that.
Daz: Not convinced that the co-op game really counts towards game length. Yet to try it, though, as the person I'll be playing with hasn't finished single player yet.
starbuck: Hour and a half??? Took me 2:20 on my 3rd playthrough, so you must either know some sick speed tricks, or got your timing wrong...
 It Took Me 12 Hours
#4566 posted by negke on 2011/04/23 10:11:46
But I also went for the achievements and replayed certains bits (and sometimes the wrong ones). It's definitely and conceivable longer than P1, though 1.5 hours seems too extremely fast. This game is also nicely varied with old and new test chnmbers and different industrial bits inbetween. Plus it still looks very good even on the aging Source engine; some quite epic scenes or areas.
I agree the writing is great and the puzzles much fun. Some had me stumped for a while but when seemed actually easy after I had figured them out. Nice secrets and extra puzzles, e.g. the rat-man's dens and the chamber monitors. Too bad discovering all the dens wasn't an achievement - sometimes a 1/12 counter would have given me extra satisfaction in a trigger_secret way.
The Borealis dock is a nice little hint at the HL series and of course the few implicit and explicit Black Mesa references. The year prints on the old test chambers felt a bit 'off' maybe (although they were also nice to establish a sense of historic/scientific development or something, along with the modernization of the equipment) - is it really supposed to mean they had a portal gun back in the 50s? Or at least 70s?
 It's Entirely Possible
#4567 posted by starbuck on 2011/04/23 10:20:25
i guessed my time wrong. Short though. Very short. But pretty much the right length for what it was.
 How Long Is The Coop Campaign?
#4568 posted by negke on 2011/04/23 12:44:11
 As Long As Rhe Sp Campaign
#4569 posted by jt_ on 2011/04/23 14:05:35
I think.
 Portal 2
#4570 posted by quakis on 2011/04/23 17:09:16
I got through the SP portion of the game in about 8 hours at my regular pace and was entirely satisfied with the experience.
 L4d2 Addon Campaigns
#4571 posted by jt_ on 2011/04/25 15:26:32
So I'm downloading l4d2 campaigns, are there any i should take special intrest in? Right now i have Satan's Little Helper, Overkill, Haunted Forest, Precinct 84, Tour of Terror, I Hate Mountains, Dead Series, and Open Road.
 A Happy Game For Happy People
 L4d2 Maps
#4573 posted by DaZ on 2011/04/25 20:11:08
Dead before dawn 2
dam it
levillage 3
deathaboard 2
helms deep reborn (hilarious survival map)
Dead before dawn 2 is particularly awesome, you'll probably recognise the setting from a certain film remake ;)
#4574 posted by necros on 2011/04/25 21:09:39
helms deep reborn haha, is it really helms deep? kind of makes me want to get the l4d series! but i know i'd only play it a few times on single player. :P
 Yeah
#4575 posted by DaZ on 2011/04/25 21:27:37
its a full size helms deep, you start on the long wall down one side, and zombies just stream at you from the horizon :) There are a few miniguns and pickups along the wall to help. Eventually the wall explodes and you eventually fall back into the keep and fight there for a bit.
Very entertaining stuff :)
 Far Cry (2004) Review
#4576 posted by [Kona] on 2011/04/28 05:24:09
First off, this is a review of an enhanced version of Far Cry with the 64bit patch applied. This gives better textures and graphics, apparently. It's also played using a quicksave mod, so there's no replaying checkpoints over and over again.
Now, I'm not sure how good this game would have looked unpatched on a 2004 spec computer, as there's no way you could run it at maximum settings. However on a brand new 2011 spec computer built specifically for gaming, this game can run happily with maximum quality and resolution. There was one point in the game, in front of a boat in one of the first levels, where it ground to an almost complete halt. Not sure why it did it there, but the rest of the game ran smoothly.
Now Far Cry was a hugely popular game from a brand new gaming studio, Crytek, based in Germany. It's not often that a new startup releases a game of this quality using their own engine. It's a fairly amazing feat, especially compared to most of the games Germany puts out.
However as amazing as Far Cry looks for a 2004 release, I do have to bring it back to earth as there are other weaknesses in this game. But I'll talk about the graphics first. Now Far Cry is the first so-called sandbox game i've played. Games like Call of Duty, Medal of Honr and Vietcong had some sandbox elements where you weren't stuck on an absolutely obvious linear path, but even Far Cry isn't as open as I was expecting. There's still 20 levels which you can only play one at a time. You can't decide to return to the island from the first level at the end of the game. And many of these levels are quite linear, especially the indoor ones. There's a few where you can pick a path across an island, but your destination is always the same. Of course this is kind of a good thing for me, because I don't mind some linearity so I know where I'm supposed to be going.
The outdoor levels all look amazing. No game I've played up until 2004 (and for a couple years following Far Cry) comes close to the huge scale and tropical beauty of Far Cry. No other shooter comes close to the awe-inspring scenic scenes, as you climb a mountain and can look back at the ocean and cliffs you just climbed. It's truely epic.
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