 Talking To Myself
#24 posted by mfx on 2015/07/31 01:32:08
i try this one
willem -AT- wantonhubris -DOT- com
Vote for obj2 map, makes your life a breeze!
Now more tris free!!
 I Can Paste My Troubles Here I Guess
#25 posted by mfx on 2015/07/31 02:15:19
i have had some map files recently that troubled me and my minions. Basically it was a parsing error that stopped all editors from loading the obj2map output.
Modo files works a charme, these hassles came from Z-brush files that were either scaled bad or what do i know.
I dont have a clue right now, i can sent you all assets for a check. Sure.
#26 posted by khreathor on 2015/07/31 07:04:08
mfx , can you upload some example OBJ / MAP file that doesn't work? You can export just simple object that gives broken results. I would like to take a look and maybe find some solution.
#27 posted by JneeraZ on 2015/07/31 11:47:30
My new website is www.warrenmarshall.biz . Email is warren @ that domain.
But yeah, post it here maybe ... someone will be able to tell you what's up, I'm sure.
#28 posted by mfx on 2015/08/04 00:51:50
I have a dragon now, be nice to me.
http://i.imgur.com/cvSVCmY.png
Thx Warren!
#29 posted by JneeraZ on 2015/08/04 02:02:07
Mother of god...
 So Is Nice...
#30 posted by mfx on 2015/08/04 02:04:26
 Scale Comparison
#31 posted by mfx on 2015/08/04 02:10:15
#32 posted by necros on 2015/08/04 02:14:07
Fuck yes!
 Notice
#33 posted by mfx on 2015/08/04 02:41:07
Input .mdl made by ptoing.
Thanks man!
 Izzat...
#34 posted by generic on 2015/08/04 04:52:42
A custom Ogre? The model looks different somehow.
 #28
#35 posted by Kinn on 2015/08/04 13:53:35
This is why we need smooth shading functionality in light.exe
#36 posted by Spirit on 2015/08/04 14:05:46
So, uh, who is going to do that rpgsp1 secret thing with a 3D scanned original?
#37 posted by khreathor on 2015/08/04 16:05:09
btw I did small patch for OBJ-2-MAP for myself. Dot/Comma problem fix + settings saving (to xml per model) If Warren don't mind I can release it as unofficial binary patch.
#38 posted by JneeraZ on 2015/08/04 16:27:00
Sure ...
I told Eric this but I might as well make it official. I apparently lost the source code to this. It must have been during my transition from Epic that it got lost in a crack somewhere and deleted. I've searched high and low and ... nothing.
So, I apologize. If anyone wants to reverse engineer the EXE or whatever kids do these days, I don't mind.
Go forth and do whatever you like. It's honestly not that complex an app so maybe something should start up an open source version of it or something so everyone can pile in fixes and features...
#39 posted by JneeraZ on 2015/08/04 16:27:58
This is my karmic retribution for not allowing the source to be downloaded right from the start.
Smooth move, Warren!
#40 posted by khreathor on 2015/08/04 17:10:59
Thanks!
Yeah I have reversed source, even Designer's window form is in the project. Variables have generated names, but that's easy to correct.
I'll add informational comments and release it in some private git repository, so we can check out if everything is fine before public release.
We need to think what licence we want to apply, or maybe we'll keep it as private repo for community only?
#41 posted by JneeraZ on 2015/08/04 17:11:35
Ha, awesome! Thanks for heading that up, I appreciate it...
#42 posted by necros on 2015/08/04 22:08:11
Wow, that's amazing you were able to decompile the whole thing :o
So it is actually an openable project now?
#43 posted by khreathor on 2015/08/04 22:56:21
.Net decompilers are very clever these days.
Yup it's a whole VS project, decompiled to C#.
 Patch
#44 posted by khreathor on 2015/08/06 00:41:32
Hey!
I'll prepare git repo next week.
Sorry you need to wait, I was extremely busy last days and I'm heading on 4 day holiday atm, so I'll be away from computer till Monday (I'll lurk from mobile ;) )
Here you have binary, so you can use my latest changes:
http://78.47.23.219/OBJ2MAP_111.zip
It saves settings to XML file (OBJFileName.xml) when you hit GO! and load settings when you choose OBJ file.
Happy mapping!
 Blender OBJ Export?
#45 posted by ShoTro on 2015/08/23 15:14:33
I have tried many times trying to get blender OBJ export to work with this tool, but each time I get a NullPointerException in the debug window.
#46 posted by JneeraZ on 2015/08/23 16:26:56
Shoot me the OBJ file and I'll see what I can do about it.
(email in my profile)
#47 posted by khreathor on 2015/08/24 10:11:52
ShoTro have you tried this build: http://78.47.23.219/OBJ2MAP_111.zip ?
I have used it with blender and had no problems.
 Hey Kreathor
#48 posted by ericw on 2015/10/01 18:11:53
Could I grab your decompiled source? Wanted to play around with a few things.
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