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Posted by metlslime on 2002/12/23 18:24:21 |
Talk about anything in here. If you've got something newsworthy, please submit it as news. If it seems borderline, submit it anyway and a mod will either approve it or move the post back to this thread.
News submissions: https://celephais.net/board/submit_news.php |
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 Edit:
#4849 posted by necros on 2004/07/20 13:37:43
is your account overflowed?
pq webspace was being wierd before, so i tried sending 1.4mb as an attachment. that one did go through, but hotmail rejected it because it was over a size.
i later managed to upload the files to my webspace but when i tried again, that's when it started bouncing back.
*confused*
 Hmm
#4850 posted by Kell on 2004/07/20 13:42:08
My inbox is at 49%, that shouldn't be a problem.
I just sent a testmail.
 I Think It Worked.
#4851 posted by necros on 2004/07/20 14:07:03
don't know why it wasn't before... O_o
#4852 posted by Kell on 2004/07/20 14:16:01
I lowered the level of junk mail filtering; Hotmail seemed to regard your mail as junk. Which says something for the discerning taste of MSN :/
 That Doom Game
#4853 posted by Lunaran on 2004/07/20 16:43:32
I know some of you have the alpha and got it working, and I'm also sure a couple of you probably have the full game by now (it's apparently out on the DEViANCE channels already), and since you're all a lot more willing and able to pirate things than I am, I have a question.
This is fairly central to my first doom3 project, and depending on the answer I might have to change my plans considerably. Is the level-changing linear, like quake where it's just one after another and no going back? Or is it hub-style, like quake2, where you can move back and forth within a unit?
I really really hope it's the second one, because non-linearity is the bee's knees. I'd bet doom3 can't handle a map the size of what I'd need from it in order to make the whole thing one map.
Also, hi everyone.
 /me <3 Luny
#4854 posted by R.P.G. on 2004/07/20 17:25:51
There's no heart icon. :( I guess I'll just use the moon as tribute.
 Long Time Fan
#4855 posted by HeadThump on 2004/07/20 18:04:31
'since you're all a lot more willing and able to pirate things than I am, I have a question.'
I can't speak for others, but I regard stilling from Id a mortal sin. Of course, when I worked for a major banking industry interest, I did not feel that way at all.
I am curious whether Doom3 uses a hub system as well. However, I suspect that due to the scripting language that is implemented (meaning you script events in an object oriented language internally within the maps) and the global variable usuage of that scripting language, it would be easy to implement hub content.
Here is a good link to this subject.
http://www.doom3world.org/phpbb2/viewtopic.php?t=2625&sid=b36d7f381813df5fbcd3eefb81509520
Also, these guys talk about adding 500,000 poly objects into the maps as if it was nothing, so you may very well be able to put it all on one map.
Cheers
 <-- You Guys Still Have This Thing?
#4856 posted by Lunaran on 2004/07/20 18:33:24
That scripting does look powerful, but it all revolves around doing things with entities and so forth within a level. If scripts or variables within them don't persist across a level change, then it would be patently impossible.
 /me Hugs Lun
#4857 posted by than on 2004/07/20 19:07:18
how's it going?
You finished your art degree yet? What are you up to these days?
I'm tired. Working late AGAIN :(
/me goes home
 Lunararararan
#4858 posted by cyBeAr on 2004/07/20 19:25:29
Working on Coriolis forever eh?
 IT'S DUNE!!!
#4859 posted by - on 2004/07/20 19:27:35
Dune 3 that is.
 Yar Dune 3!
#4860 posted by cyBeAr on 2004/07/20 21:02:35
 Woo
#4861 posted by . on 2004/07/20 21:05:10
Got Doom 1, Doom 2, Final Doom, Rise of The Triad, Hexen, Heretic, Wolfenstein 3D installed.
 Hey Lun
#4862 posted by Blitz on 2004/07/20 21:17:25
I thought there was no one here worth your time.
 Ahem
#4863 posted by Lunaran on 2004/07/20 21:54:39
than: Almost done. Few more semesters before I have to reconfigure my life again.
blitz: that was IRC
Everyone Else: It's not Coriolis. That design was geared around Q3, and wouldn't translate at all to D3.
I guess I'll have to wait until August to find out if I have to retool the idea. That's kind of a bitch.
 Just Tried JDoom
#4864 posted by . on 2004/07/20 22:17:52
Played DOom 2 in JDoom.. nice. I think I need to get the 3d weaps/monsters seperate, I have to look into it. Anywho, here is a problem with DOS games on WinXP home: sound latency. I do have integrated sound, but all Win games perform fine...
 Hmm
#4865 posted by nonentity on 2004/07/20 22:36:34
DooM 3 is not yet warezed, the DEViANCE .nfo is a fake.
Give it a few days yet.
 Hmm
#4866 posted by nonentity on 2004/07/20 22:40:40
PS. Hey Lun, nice to see you're still alive :)
 Hmm
#4867 posted by nonentity on 2004/07/20 22:44:19
Oh, and if there isn't a way I'm going to (messily :) code one since there is absolutely no way I can produce the gameplay/story I want without being able to save variables across levels.
Although that'd require you to effectively have your level(s) as a seperate mod.
(I apologise for the triple posting)
 Lunaran
#4868 posted by Vondur on 2004/07/21 01:09:11
d3 isn't pirated yet
www.nforce.nl
 Oh
#4869 posted by Lunaran on 2004/07/21 03:25:14
Like I said, I really haven't the means. :)
grindspire, my levels are probably going to have to be a separate mod anyway.
 New Q1SP
#4870 posted by aguirRe on 2004/07/21 05:34:12
 Quick Glance
#4871 posted by Vondur on 2004/07/21 05:58:21
showed that this is oldskool map, wearing inappropriate textures on the walls, but with good lighting. no info about gameplay cuz i fastnoclipped through it a bit. it might be good for the first try tho.... will play it later as i 'll have possibility....
 Actually
andrew just sent me this map by email to review. i will play thru it in the next few days and a review will appear if its good enough.
 Thanks Guys
I'm just recompiling the map now with a couple of changes and FullVis. Unfortunately a FullVis before was crashing my computer, but aguirRe (Bengt) has some recently modified tools on his site ( http://user.tninet.se/~xir870k ) which I'm now using for this compile. Also, he found a couple of anomalies on the map which seemed to cause random crashes on some engines which didn't come up in the testing, so these have been fixed, thanks again Bengt.
Otherwise, everything should be running as intended in this build :) I'll put a post here as soon as it's finished compiling and is up on my site, for anyone who wants to play it or review it.
Many thanks,
-Andrew
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