
Agreed With #484
#485 posted by
mankrip on 2022/04/10 23:09:09
And I wish Amid Evil had an option to enable texture filtering, including anisotropic filtering; it would look kickass. The PBR lighting without filtering generates a lot of random white spots that makes the visuals more noisy than actual 90s FPSs.
I don't miss shotguns in it, though. The blue homing projectiles fits the role of wide spread shots, and the green crystals fits the role of quick concentrated damage.

#485
#486 posted by
Kinn on 2022/04/10 23:38:20
visuals more noisy than actual 90s FPSs
I found that the game, by default, had an unacceptably bad shimmering pixel noise problem in the distance until I set "AA Method: Temporal" in the graphics options. That totally smoothed out the middle to far distance.
#487 posted by
mankrip on 2022/04/13 05:01:27
Temporal AA seems to have reduced the grainyness, although I haven't tested it in the grainiest areas yet. Thanks Kinn.
I never liked AA due to the artifacts it introduces, but in Doom 2016 I noticed some places had extremely heavy grainy artifacts if AA was not used. Looks like modern games are designed with AA in mind, so disabling it cripples the graphics.
#489 posted by
mankrip on 2022/04/13 15:13:31
Yeah, I did some good testing now and TAA does fix the noisy graphics in Amid Evil.
By the way, enabling Temporal Antialiasing resets the Resolution Scaling to 100%. If you enable TAA and then set the Resolution Scale slightly down to something like 97, the far away graphics will always look smoother, and anisotropic filtering becomes almost unnecessary.
It's a little sad that I've already played almost the whole game with extremely noisy graphics, though. I'm in the last episode, and could have enjoyed the game a lot more.