#578 posted by
Kinn on 2016/04/02 12:43:05
Random levels and permadeath are the things that qualify something as a "Roguelike" imo. If it doesn't have both those things then it ain't.
#579 posted by
Joel B on 2016/04/02 16:30:46

#579
#580 posted by
Kinn on 2016/04/02 17:02:00
cool didn't know that they tried to standardise the definition, but it's nice to know that the top two factors are the ones I mentioned.
we should define some metrics for what makes a game "quake-like", ranked in order of value. Ok, go!

Ok I'll Start
#581 posted by
Kinn on 2016/04/02 17:02:58
1) Is Quake
2)....erm....
#582 posted by
Hipshot on 2016/04/02 17:17:04
That berlin thing there... good information.

Quake Metrics
#583 posted by
killpixel on 2016/04/02 22:54:19
1. brown
2. rockets jumping
3. lovecraftian

@killpixel
#584 posted by
Kinn on 2016/04/02 23:37:17
I just flushed something down the loo that hit 2 out of 3 of those points so I'm thinking you might need to be more specific.
#586 posted by
metlslime on 2016/04/03 01:02:52
So it wasn't brown, then?

Ok
#587 posted by
Kinn on 2016/04/03 02:13:57
now that i think about it there was some definite "splash damage" so looks like we are actually 3/3

So, Rogue-Likes...
Are all technically based off of the game mechanics of on singular game that started it all, Rogue. Those who use Linux can play it by getting the BSD games package. It was a very simple game that used D&D like methods for random events. What made it really important for Linux though is that it invented an early version of NCURSES, which allowed for it's grid-ascii style of gameplay. This would lead to graphical-text programs being developed that allowed unexperienced users to quickly do something in the system without using the command prompt. You were a player with stats based off D&D that went around a dungeon fighting monsters trying to get an amulet, then leave. What made the game special is that the dungeon was different every time, which was super innovative for the time. So go ahead and try it out, I'm pretty sure there is a windows version of it somewhere, but idk. Short warning: IT'S REALLY FUCKING HARD.

Cool Story Bro
#591 posted by PepeLord86 on 2016/04/03 18:45:02
Thanks for the info. Also, I keep hearing people around here talking about some game called "Quake" - anyone know what that is?

Whats Your Salt With Me Bro? @PepeLord86
I know some of the stuff I say goes off topic, but seriously, why are you targeting me?

@SpecialBomb
#593 posted by PepeLord84 on 2016/04/06 20:46:14
Please excuse my younger brother, PepeLord86. I have asked him to review his recent comments in light of your grievances, and he will be unavailable to comment for a while. In the meantime I, PepeLord84, will be posting in his stead until further notice.
#596 posted by
Zwiffle on 2016/05/05 14:23:18
If any of you pros know of any decent company hiring level designers, hmu please and thank you.

Send Romero Your Folio
#597 posted by
Kinn on 2016/05/05 16:24:01
he'll need some if slackroom takes off
#598 posted by
Zwiffle on 2016/05/05 18:55:54
I already joked about going to work on Blackroom with some guys of the guys from work. I found it funny, not sure they did.

Zwiffle
#600 posted by Ruin on 2016/05/27 02:11:01
Just curious...How much pay would you expect if a freelance game developer wanted to commission you to create a large scale Quake map?
I would like to know, just in case in the future I need to have someone create levels for a future project.