This is a thread about a project currently underway to remake Quake one.
It involves upgrading what exists already in order to play and look better or at least differently in all probable situations and enhance what is already there in this great game.
So we're remixing all the maps, monsters, and the player.
A specific engine in order to solve long-standing issues isn't out of the question, the main concerns being cross-OS support for features that should be common, like entity alpha and multiplayer. These things exist in various forms, but there's still no standard, at least today.
There's a great wealth of resource on this board - the one thing that doesn't exist here is apathy.
So, we're fishing for contributors. If you can make a map, animate or code and want to see this monster through to its conception then you're on the team.
Over the next few days I'll post info on what currently exists, and where it's headed.
#604 posted by dumptruck_ds on 2020/12/03 20:31:55
I've been searching for some RMQ credits for a while.
I need to know who made the armor shard models for credit. There are a few. Interested in the little coffin looking one with the Q and the green one with rivets.