
Zwiffle
#602 posted by
adib on 2016/05/27 20:31:55
#603 posted by
Zwiffle on 2016/05/28 22:22:37
Ruin: I probably wouldn't work on a quake map except for fun and personal satisfaction, sorry.
Adib: Thanks, but I'm not sure I would be willing to move to Malaysia. :)

Zwiffle
#604 posted by
adib on 2016/05/29 06:22:11
I totally understand you, I'm coming from Brazil. What can I say? It's been an adventure to tell my grandchildren. And mapping for a new game in the process. So far, so awesome.

Need Generalists Artist For New Indie Retro FPS
#605 posted by zrg on 2016/06/20 01:50:36
I've posted a help wanted ad on polycount (see link below), but I wanted to repost it here since the art I need is very much in the vein of the Quake era of games.
http://polycount.com/discussion/172352/generalist-artist-wanted-for-indie-retro-fps/p1

#605
#606 posted by ayy lmao on 2016/06/21 17:13:59
"The game's theme is Dark Fantasy / Gothic / Lovecraftian horror."
"Reference Art:"
[link to google image search for "arcane dimensions quake"]
ayy lmao

WOW!
#607 posted by anonymous user on 2016/06/21 19:28:21
But there is no general art "direction" in AD, really.
Just wow again.

Guys Im Making A Game
Its gameplay and story is similar to this:
http://199.101.98.242/media/images/34559-Megaman_X_(USA)-3.jpg
but way less good
but with graphics rendered like this:
https://cdn0.vox-cdn.com/uploads/chorus_image/image/23024277/bubsy.0.png
All I need is 4 million bucks via my kickstarter and we'll be good. What could possibly go wrong?

Shamblernaut
#609 posted by ayy lmao on 2016/06/21 20:23:51
looks good i'll donate
...but's what's really important are the pixels and the polygons, not the style (as long as it still looks like AD and makes me moneys though)

No Kidding
#611 posted by
killpixel on 2016/06/21 22:48:49
posts #606 - #609 are pretty cringy.

I Don't Have A Problem With Post 605
I was just shit posting about the "mighty no. 9".
Post 605 just gave me a good segue to do so :)
#613 posted by
Kinn on 2016/06/22 14:27:58
Has anyone posting seriously in this thread ever *not* been trolled?

I Wish The Guy Luck.
The thing is, I would actually send him some work. I'm just not good enough.
There are plenty of mappers here who are good enough, although posting their own maps as inspiration probably isn't the best way to woo them. I'm not sure if he personalised the pitch for this audience, but the pitch seems a little (for lack of a better phrase) cut and paste?
At the end of the day, money talks. And if he is offering reasonable cash for the work he wants done, then I'm sure he'll get bites.

Good Question Kinn
#615 posted by
metlslime on 2016/06/22 17:14:42
Is the topic of this thread basically a lie since anyone who asks for help always ends up getting a negative response or no response?
#616 posted by
bal on 2016/06/22 17:41:43
There probably shouldn't be any "discussion" in this thread, or at most only requests for additional information on an offer.
No response in the thread shouldn't always mean no actual response though, most people interested should follow up by email.

Metl
#617 posted by
Kinn on 2016/06/22 17:43:37
Well, in the 12-year history of this thread, has there even been a single instance of anyone being recruited to a mod team or a paid job from this thread? if not, maybe it's time to update the OT with a link to this image:
http://i.imgur.com/atDWHJC.jpg

DO A BARTER
Who can help me to make a progs.dat with rogue(doe) and hipnotic(soa) entities?
I don't have money or something, but I can make music with keyboard effects and guitar, using garageband and sibelius.
Ask to me if you want.

Zwiffle
#623 posted by
Mugwump on 2016/08/21 16:10:58
If you're still looking for employment, I hear Monolith is looking for employees. Must be nice working for the guys who made Blood, NOLF and all those great games. Check their website.
#625 posted by NewHouse on 2016/09/05 02:14:35
Only thing that actually might push out current mods having a 'good' content is to offer "free" ideas, actual help, thoughts or even concept art. I'm sure we all can agree that mods like AD would benefit much more having more similar like enemy models we see on original quake, but just bit modernize them 'new ones'.
One of the concepts that John Romero and id back then kind of over-watched was fantasy theme combined with technology, and by that I mean we can see only Ogre resembling that idea. Ogre is only monster-like creature that uses technology as a weapon (grenade launcher). And in Doom we see a lot of creatures/monsters that had part of mechanism under their skin..
There is nothing bad of having a lots of pure medieval creatures, don't get me wrong. But idbase, mechanical hell theme (which I haven't seen yet). There is not much medieval theme combined with technology in same sense(madness) like doom did, after all I think Quake is almost as abstract as doom in design, but only darker?
Maybe everything similar can be done, but more in serious way, because after all Quake is very 'dark' game.
Tomorrow I can share couple concept arts I made for Quake 1 about half a year ago, if anybody is interested. It is basically something that Quake 2 should have had as enemies (artist's wishful thinking), enemies that are more fantasy/imagination than just cyborgs.