 Christmas Eve Ends In 48 Minutes
#6511 posted by czg on 2004/12/24 17:12:22
...you mindless rabble from the past!
 Fuck
#6512 posted by Blitz on 2004/12/24 18:41:34
Christmas
 Fuck
#6513 posted by Jago on 2004/12/24 19:30:43
Santa
 Santa, Well And Truly Fucked
#6514 posted by Kell on 2004/12/24 20:19:42
 ROFL
#6515 posted by Jago on 2004/12/24 20:32:30
[nt]
 Merry Christmas All!
#6516 posted by - on 2004/12/24 22:07:14
I am back in Maine until Thursday, we'll see how often I get on to visit. Until then Happy Holidays to all!
 So, Um
#6517 posted by Kinn on 2004/12/25 05:39:03
Merry Christmas and all that.
Who's spending Christmas mapping? (I am)
 Me
#6518 posted by Blitz on 2004/12/25 05:55:08
:) Quake is my savior.
 Christmas Mapping...
#6519 posted by Mike Woodham on 2004/12/25 05:56:00
..me too.
I'm playing with Fog and see that it differs in thickness (density) in Fitzquake and Dark Places. That's a nuisance!
So, next map will be Fitzquake only.
 Yes, Festive Mappage
#6520 posted by BlackDog on 2004/12/25 06:38:47
I'm figuring out Hammer in between oversized meals. Displacement surfaces fucking *rock*.
 Please Tell Me If I Suck
#6521 posted by Blitz on 2004/12/25 06:48:11
At mapping. I am not a good judge of my own skills, so if I am embarassing everyone with my lack of skills, please tell me so I don't waste anymore of my life. Thanks, and may Christ caress and stroke your genitals until climax.
 Mike
#6522 posted by Kinn on 2004/12/25 06:58:52
Fog. Yeah, I've been testing out the fog in FitzQuake as well today (freaky :P) Anyway, I think it makes Marcher look quite cool:
http://kinn.spawnpoint.org/marcher_alpha/a_christmas_in_march01.jpg
^_~
 Fog
#6523 posted by Kell on 2004/12/25 07:14:50
Yeah, I was replaying Nastrond earlier today ( freaky :P ) to see what fog looks like with knave. Vondur tried it, but wasn't so keen :/
Fog is very cool and people should use it more, but like fullbrights and overbrights, the inconsistency between engines makes it unreliable. Shame.
I'm also mapping today. And modelling. And skinning. Except cool things in the very near future.
Merry Pagan-Winter-Festival to all.
 Complete Lack Of Engine Standards
#6524 posted by Kinn on 2004/12/25 07:29:07
like fullbrights and overbrights, the inconsistency between engines makes it unreliable.
Add skyboxes to that list. It seems almost every engine has it's own different opinion of how to orientate the skybox (like what direction is left/right etc.) I found this out the hard (and extremely pissed off) way.
 Kinn
#6525 posted by Megazoid on 2004/12/25 07:33:27
I think it makes Marcher look quite cool
WOW! *salivating*
 Kinn
#6526 posted by Jago on 2004/12/25 08:18:45
Heh, that looks like something out of Morrowind. That is a good thing =)
 So...
#6527 posted by Mike Woodham on 2004/12/25 11:09:59
Christmas Dinner and Afternoon Nap out of the way and therefore back to the desktop.
Kinn, the fog looks just about right: early morning mist just before the Mongol hoardes come thundering across the steppes, perhaps after sacking some caravan on the Silk Route.
 Kell,
#6528 posted by HeadThump on 2004/12/25 11:38:12
I'm impressed! It is hard for me to switch gears between applications on a single day. Yesterday I was designing a tat, and I kept trying to hit [control] + [alt] + [z] on my sketch pad. Damn analog reality.
 Kinn
#6529 posted by Blitz on 2004/12/25 12:41:53
That is mindblowingly awesome. Cannot wait to play it.
 .
#6530 posted by necros on 2004/12/25 13:31:19
i suspect i will spend all of today boning.
er... that is to say rigging. ;)
 Glerk
Oh yeah... I still have some Arcane coding to do, as well as finishing the Library. *kicks trigger_read viciously*
*puts Morrowind away where he can't find it easily*
#6532 posted by Kell on 2004/12/25 17:47:33
kicks trigger_read viciously
You are still working on that entity? o_O
Poor guy.
 Zerst�rer
#6533 posted by Jago on 2004/12/25 20:14:37
I've just replayed Zerst�rer for the first time and many years and was reminded how great it is. Truly amazing atmosphere, good maps, good gameplay and all that done in 1997 :o If you have somehow managed to miss it, get it now:
FilePlanet: http://www.fileplanet.com/files/110000/112357.shtml
My Site: http://jago.spawnpoint.org/misc/zer.zip
 AND...
#6534 posted by Jago on 2004/12/25 20:15:36
...in case you really have been living under a rock, Zerst�rer is an add-on for Quake.
 Monsterfree Project
#6535 posted by PuLSaR on 2004/12/26 16:25:09
I started to work at a map I wanted to make a long ago. It an experimental and unusual map. The main idea is that it should contain no monsters. The whole gameplay should consist only of traps and puzzles.
I just think that if anyone is interested we could release it as a small pack.
I plan to release it to January 7-8th. It's some kinda turtlemap for me. Me only?
If anyone is interested in such an unusual project let me know.
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