 Mp3 Vs Ogg
I'm glad to see you're gonna tinker and hopefully fix mp3 support. As for the debate I don't know too much about the differences in the file format, although I did assume that .ogg was better quality even though the file sizes were often bigger (I doubt that matters too much these days).
 Every Time I'm Trying To Run That Newest Build
#639 posted by spy on 2015/04/13 07:27:38
it crashes
so i've just deleted my cfg files and started from scratch
i've noticed that my name is 'player' now
ok. i've changed that back to spy and the game has crashed
what gives?
and now changing the 'name' gives me a crush
typing the 'color' command and trying to switch it gives me a crush too
the latest stable version that i run without a troubles was the build from 07.13.14
 2015 April 13 Beta
#640 posted by Baker on 2015/04/13 07:55:41
Windows OpenGL | WinQuake
Mac OS X OpenGL | WinQuake
Mac version runs on my Mac which has Mavericks. I imagine it will run on 10.8 and Yosemite, maybe 10.7 as well.
New:
1) Should have sky glitch fixed which appears on certain graphics cards. Million thanks to Spike! But need confirmation it is fixed as I don't have right video card to experience issue.
2) Should render alpha masked textures with lightmaps correctly whether world model or brush models (aka Rubicon Rumble). Thanks ericw/Quakespasm for little tweaks in their source!
3) Spy's issue should be fixed ;-) I was hoping to get this update out before that little gremlin got noticed.
4) The levels menu having a couple of blank spots at end sometimes = fixed.
Getting far closer to a properly polished build, but more work to do ... thanks for feedbacks!
#641 posted by Baker on 2015/04/13 08:25:43
 Not Sure If This Related
#642 posted by spy on 2015/04/13 10:10:31
i'm running the mod(frogbot) that uses the crazy numbers from 'samelevel' cvar. Something like samelevel 627085, you know.
The new build(s) somehow borked that 'samelevel' cvar.
as it shows like
"samelevel" is "9.0112e+006" in the console
#643 posted by Baker on 2015/04/13 10:56:56
That's how C represents the value of a large floating point number.
The value should be ok.
But I sure don't want it to display like that, isn't very human friendly.
#644 posted by Baker on 2015/04/13 11:43:03
 Manual Saves
#645 posted by NightFright on 2015/04/13 12:08:04
I will test this tonight with my GF 770. On an nvidia GF 9500 GT, it's OK already, but as I said earlier, there haven't been any issues with that one before.
Noticed one thing with savegames, not sure if it's an error from my side or not. When I save a game (not quicksave, regular save through menu option), the savegame won't appear in the list when trying to load it. Quickload with F9 works, though.
#646 posted by Baker on 2015/04/13 19:29:23
 Everything Fixed (for Me)
#647 posted by NightFright on 2015/04/13 20:45:52
Game looks fine now on my Geforce GTX 770, also savegames work as intended with the latest build.
Good job and thanks a lot, Baker and Spike! ^^
 Still Crashes To Me
#648 posted by spy on 2015/04/13 20:55:07
http://pastebin.com/wHmhB85d
theres my autoexec.cfg and config.cfg
 Most Issues Fixed For Me
barring music of course.
Looking to see what audio driver is the most up-to-date for my surface pro is turning into a nightmare.
 @spy
#650 posted by Baker on 2015/04/13 21:53:14
Raw thoughts: the special characters in your name show as Russian or Greek or something in pastebin to me.
In the age of Unicode and UTF-8, if you manually did that in a text editor (as opposed to Quake writing the file) the text editor maybe have done strange things to your name and converted it to UTF-8 --- characters above 127 converted to escape sequences and such.
In that case, pasting the file to pastebin doesn't actually convey what the binary contents of your config really are.
You'd probably need to upload your config.cfg and autoexec.cfg to Quaketastic to get it to me as it really is in binary form on your hard drive.
Meanwhile, I'll play with the rest of the contents and try to imagine what could be causing the problem.
 @spy
#651 posted by Baker on 2015/04/13 21:56:40
Yay! I get the crash using your autoexec.cfg!
 Music
tried updating my sound drivers to get the music to work... quake stopped working for a bit so I rolled back. Good times.
 No MP3 Music
#653 posted by ericw on 2015/04/13 22:12:28
for me at least, mp3 not playing seems to be caused by not having a CD drive. If I move the "if (!enabled) return;" from the top of CDAudio_Update to after the if (using_directshow) bit, the mp3s play.
 @spy
#654 posted by Baker on 2015/04/13 22:20:36
If I remove the "map start" in the middle of the autoexec.cfg, I no longer have the problem.
However, obviously there is no reason why you shouldn't be able to change the map in the middle of the autoexec.cfg so I'll see what is up with that.
#655 posted by Baker on 2015/04/13 22:22:01
ericw --- that makes sense! Great catch, thanks!
#656 posted by Baker on 2015/04/13 22:28:55
fifth -- hopefully ericw's observation will allow me to get the mp3 going for you.
 I Wonder...
I have a surface pro but it doesn't have a cd drive.
 @Baker - Almost There
#658 posted by adib on 2015/04/14 05:11:39
markv_dx8.exe "_glow" external mask works!
markv.exe ... doesn't
What's up with the GL version?
 +mlook Crashes
#659 posted by adib on 2015/04/14 05:22:25
Strangely enough, +mlook on console crashes both GL and DX versions.
 I'm Gonna Stop Now, Promise
#660 posted by adib on 2015/04/14 05:30:22
Ok,
mark_v.exe --> renders "{" external texture transparency;
mark_v_dx8.exe --> renders external texture fullbright mask;
Each executable has one feature, none has both.
#661 posted by Baker on 2015/04/14 05:37:59
+mlook shouldn't crash in the most recent upload.
http://quakeone.com/proquake/interims/mark_v_20150413_windows.zip
If it still does, let me know.
@Baker - Almost There
Tell me about it! 2 operating systems, 3 renderers, 4 programming environments, 25 new features --- and I'm about 8 small issues away from surviving the tale.
(+1 exceptional deed from Spike, and ericw saving me from over-thinking Fifth's mp3 issue)
Well, I'll get those glow textures working in the GL build.
Tomorrow may have most of the remaining issues cleaned up.
 Baker
#662 posted by spy on 2015/04/14 06:03:00
thanks for your response.
Strangely enough, +mlook on console crashes both GL and DX versions.
It seems you have find the bug!
i've removed +mlook string from my autoexec.cfg file and now i can launch Quake properly w/o a crush
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