
Confused
I remember Radiant's resize feature working in exactly the way that TB's does. I'm referring to the original QERadiant for Q2 though.
#54 posted by
ericw on 2017/02/26 21:21:21
Probably a symptom of the "100 variants of radiant" problem, but when I tried Radiant, I remember the "drag to resize" feature stretches the whole brush.. as in, you're stretching the bounding box, and all of the brush's vertices are stretched to fit in the new bounding box. TB doesn't have this at all (and I think TB's face dragging is a more useful default, although the stretch the whole brush behaviour could be useful in some cases)

Aha
For the record, I call that "Scaling", and there's already a feature request:
https://github.com/kduske/TrenchBroom/issues/871
I plan to implement that soon, but I want it to be more like a free transform tool like in Photoshop. You could then use it to scale, skew, and non-uniform-scale the selected objects. Maybe even rotate, too.
#56 posted by
lpowell on 2017/02/26 21:32:37
Which editor has the best tools for making arches, cylinders, hollowed-out cylinders? I use Trenchbroom but I haven't tried any other editors. I picked it up because of Daz's video.

Kinn
#57 posted by
PuLSaR on 2017/02/26 21:44:00
If you're working with different editors then where's your new map? It would be good for quake mapping in 2017.
#59 posted by
Kinn on 2017/02/26 23:05:52
If you're working with different editors then where's your new map?
I'm not really supposed to say anything about it yet but it's a quake engine RPG type game. A free thing, not commercial. Hey, if it all goes tits up I can always turn the maps into quake maps. The design philosophy is pretty much the same.

Amazing
#62 posted by
mjb on 2017/02/26 23:36:48
it's a quake engine RPG type game. A free thing, not commercial.
I wish you the best of luck on your efforts!
#63 posted by
sevin on 2017/02/27 00:33:53
Which editor has the best tools for making arches, cylinders, hollowed-out cylinders? I use Trenchbroom but I haven't tried any other editors. I picked it up because of Daz's video.
JACK/Hammer.

JACK
#65 posted by
Qmaster on 2017/03/03 22:16:35
Has made mapping even easier for those moving from Source to Quake.
Also, yes, if you don't have as good an aptitude for turning 2d into 3d, TB is your match. I always felt severely restricted by TB. Maybe its better in TB2. Did that ever get released yet?
Oh and radiant is unintuitive, not as bad as *cough* Quark though.

So.
#66 posted by
Shambler on 2017/04/02 12:25:11
MissBubbles, Naitathingy, the Episode Jam.
#67 posted by
nemo on 2018/05/13 19:49:06
it's fucking free. i enjoy making maps, it makes me feel like a child again... it's a side project near my heart