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New Q1SP (AD) Forgotten Sepulcher
Rejoice!

The next big release for Arcane Dimensions is finally here! This a technical masterpiece and a monster of a map with roughly 60k brushes. All beautifully realized by Simon, and made possible through the engine updates by Eric. Please take note that you need AD 1.5 and the new engine provided in this thread to play the map. I would also recommend reading the ad_sepulcher readme for further information.

** this map requires a new engine and AD 1.5 **

Links:
New Quakespasm / Quakespasm-spike Engine
http://www.simonoc.com/files/ad/quakespasm-admod-win32.zip
http://www.simonoc.com/files/ad/quakespasm-admod-macOS.zip

Map file:
http://www.simonoc.com/files/ad/ad_sepulcher.zip

Screenshots:
http://www.simonoc.com/files/ad/ad_sepulcher1a.jpg
http://www.simonoc.com/files/ad/ad_sepulcher1b.jpg
http://www.simonoc.com/files/ad/ad_sepulcher1c.jpg

Enjoy!
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Mugwump 
I map for about five minutes before I start playing. 
Oh, OK. Thanks. 
 
Can I Drink Beer While I Watch Your TV Show, Ionous ? 
... and I'll play some CyberGoth music at the same time, babe ! 
Eric (or Others ?) 
Two things :

1. While I can launch the sepulcher map from the console, I'm unable to find its portal from the start map. Where is it ?

2. Just at the start of sepulcher (that part is soooo amazing, by the way), I'm getting several sound not loading warning in the opper-left corner :

"sound/ambience/windgust1, 2, 3, ..."

What is happening here ? 
 
1. In the Chapters start map, first portal to the right. 
And Where Is The Entrance To The Chapters Start Map ? 
hmm, I'm lost here. 
And What About The Sounds Not Found ? 
I don't have any files called windgust in my ambience folder... something's fishy here. 
 
To the right of the entrance to ad_crucial. 
Ok, I Think I Got The Sounds Back. 
WTF happened to my sound files ? I hade to redownload AD1.5... 
No Nightmare Skill In The Chapters Start Map ? 
I'm looking for the nightmare skill in the chapters start map. Even with noclip, can't find any ? FTW ? 
Secret Button For Nightmare... 
Is by ad_zendar entrance, walk up to the non-entrance door and turn around ;) 
Thanks Damage_corp ! 
In the new c
sepulcher map, I love thos exploding balloon-like bastards. Funny as hell !

This map is really awesome.

And the new visual effects are really great too. They add alot to the atmosphere. 
Impossibly Good 
crazy amount of details and as always quakiest atmosphere ever. thanks for this!
looks like i missed alot since i have finished with ~100 monsters alive, need to rediscover ;)

https://cloud.mail.ru/public/KRmM/tF5b5Kv48 
You Know You Have A Masterpiece... 
...when the size of an uncompressed demo for a single map exceeds 5gb :D

https://drive.google.com/file/d/0B9SGXU6l13PrNHAwU05MVFljTjA/view?usp=sharing

Awesome, as expected. Got 33 or so secrets, missed less than 30 monsters, I guess it's a success... Some buttons behind wooden bars seemed impossible to press, that was confusing, wonder if something was broken. Not completely sure about what did I accomplish by finishing the sacrifice, killing all the kraken children and unleashing the lich fiend :D 
Playthrough - 
It's Pronounced... 
ˈsepəlkər

"sepple-ker" 
Bloody American Pronunciation 
GTFO 
#59 
 
No. 
Latest Quakespasm Can't Run Ad_sepulcher 
Host_Error: Mod_LoadLeafs: 73755 leafs exceeds limit of 70000. 
#62 
** this map requires a new engine and AD 1.5"

Links
New Engine Quakespasm / Quakespasm-spike
http://www.simonoc.com/files/ad/quakespasm-admod-win32.zip
http://www.simonoc.com/files/ad/quakespasm-admod-macOS.zip 
 
I swear, you could keep your credit card numbers in a file named "readme" and they would be perfectly safe. 
I Always Read READMES So Please Actually Leave Your Credit Card Number 
But only if you wish to be robbed by me :D 
Rick 
I would love to see how you organize your Quake folder(s). I hate having all my maps/mods/engines etc. dumped in the root folder with all the demos, zip files, paks and what not. So hard to understand what is what.

Also, can't get the mod to work. The QSS engine will not launch. I overwrote the quakespasm.pak with the new one. I'm pretty sure I was using a 64-bit QS before. Is there not a 64-bit of QSS? How do I work around this? 
Screw It 
I just overwrote my base QS install in the root Quake directory with the QSS stuff. 
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