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Map Jam 6 : Fire And Brimstone Released!
Screenshot Collage : http://www.quaketastic.com/files/jam6collage.jpg
Download (75mb) : http://quaketastic.com/files/single_player/mapjam6.zip
Shout out in PC Gamer mag:
https://dl.dropboxusercontent.com/u/33279452/pcgamer.jpg

Note : I heavily recommend the Quakespasm engine for this particular release. A level in the pack uses the 2BSP map format and another level will crash Fitzquake . Quakespasm is the only engine that had zero issues during testing!
Download Quakespasm : http://quakespasm.sourceforge.net/download.htm

Map jam 6 : Fire and Brimstone is a single player Quake level pack featuring 13 new fiendish single player levels for your enjoyment!

Thank you very much to all the mappers who took part in this event :

Adib Murad
Breezeep
Daz
EricW & Tronyn
Exhelzar
Ionous
Matecha
Necros
Rick
Scampie
ShoTro
ItEndsWithTens
WarrenM

Good luck and have fun! Remember to record a demo of yourself playing each level for the first time to help the mappers learn what worked and where people got stuck in their maps! (Optional of course)

Important Notice: <Daz> you should start a new game if you still have all your weapons and ammo when going back to the start map <3 ,3 sorry
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Heh, Thanks Skacky. 
I wasn't expecting people to praise my map so much. 
I Liked Every Map 
I was doing blind demos but died often enough to make viewing them insufferable, so I ditched that idea.

My impressions closely resemble others posted here, so no reviews for the sake of brevity (and laziness).

Necros, the aesthetic of your map was the most stand-out to me. very interesting. There is no "best map" to me, since they are all pretty different.

Anyway, great work everyone! Probably my favorite jam so far. 
Demos 
https://www.dropbox.com/s/q5tpbfk2j7knww6/jam6_skackydemos.7z?dl=0

Also: 13 maps is crazy good. Lots of new and promising faces too. Stick around and go map! 
 
since they are all pretty different.
it was very interesting to see everyone's interpretation of what you might think is something very basic; 'fire and brimstone'. 
 
Had time to play one map, went with ItEndsWithTens. Played on Normal because I've not been able to game much in a while, found an over abundance of ammo and a very linear experience, but with enough novelty I really enjoyed it. Got all secrets, but found the quad and pent after killing everything (quad RJed into the nose). Loved the secret in tribute to DaZ.

Congratulations, after almost twenty years, you made a map that was fun and in the theme, yet made me say aloud "I've not played a Quake map like this before." 
Skacky 
Thanks for the feedback! I will keep that in mind when expand the map and add some more detail. Probably get rid of one of the rooms entirely. 
Good Job Guys! 
I have played few maps on my stream: http://www.twitch.tv/grim_fandang0/v/11785885

My thoughts in random order (MINOR SPOILERS):

-= Signati =- by Adib Murad
Small map but nice. I didn't understood what "Break the seals" means, so at the end i was lost for a moment. I even grenade jumped to progress in one place because of that, lol.

-= Of The Flames In The Stars by Breezeep =-
Nice map! I like this kind of level design. Haven't found any secrets ;<

-= Magmapolis by Daz =-
Nice map, unfortunately I knew about few secrets. Final battle is crazy ;D There is some visual glitch near lavafall :O

-= Untitled by Necros =-
Interesting map. It use futuristic theme, so you'll not find any knights there (Iirc Scampie did the same). It was made with OBJ-2-MAP? In few places there were some leaks, mostly visible in dark places.

-= Fallen Phoenix by WarrenM =-
Solid oldschool map = fun! It has some minor texturing problems in few places. Nice final arena.

-= Changes In Fortune by EricW & Tronyn =-
OMG... I hate this map :P I think lava theme was just an excuse to make another gigantic map... ;D Huge, with performance problems in few places + troll secrets! I haven't finish it yet, I got lost :< Halp!

I'll finish rest of the maps tomorrow!
Thx! 
 
I played a few, here are my skill2 demos.

adib

breezeep

Daz 
Daz 
I fell through the floor on the right hand side at the bottom of your first set of stairs. I can record a demo if you want to see where, although I think you should be able to find it. 
First Three 
Adib: Great looking map, but too much lava death. I don't like the jump'n'run style gameplay in Quake. In this map it feels too much and somewhat unfair. Otherwise solid. Didn't finish it though.

Breezeep: Cool knave map, bit blocky here and there, but that works well with the textures. Just a solid map that was fun to play. Challenge was exactly right on hard.

Daz: Great map. Looks cool, has nice gameplay. Wasted the first quad though... but yeah. That's a given. Invites exploration by not blocking off parts where you can trick jump, although there's little payoff (or I didn't find it).

Demos: http://www.quaketastic.com/files/mapjamp6_sleep_1.7z 
Working On My Impressions. 
I will be posting a document for any and all who want to know my option about each map later to download. I write too much to post here.

4 maps in although EricW & Tronyn... guys, seriously? That map was ridiculously huge beyond belief. I think I broke the map because I ended up attacking a lot of enemies looking the wrong way and got totally lost.

@czg - Yeah, I had a larger idea for the map but took sections out and added a few filler sections to connect between the areas I actually completed. It makes more sense in the larger context of my idea.

@Necros - The void actually broke after weeks of testing on the last build I sent Daz. It was a cooler concept where the lights illuminate as you move through it creating a horror vibe.

@skacky - Yeah, didn't think everyone would be a fan of that, but the level was far too short and it was a good way to tie all the odd assortment of ideas together.

In other words, I couldn't do what I wanted so I did a little bit of everything. 
 
Got stuck on adib's will retry with QS later. I think some platform did nto raise or something. Was locked on a tiny ledge over the lava in the third "shoot down the stone" area.

Breezeep: Absolutely solid knave map, can't think of any criticism.

Daz: https://gfycat.com/WhichExcellentCock 
Is That URL Intentional 
 
Yays 
Kreathor : Wow you had a rough time! Looks like you didn't notice picking up the Silver Key after the roof top fight either, that definitely needed picking out much better! Hope you enjoyed it though :)

Sleepwalkr : I'll fuck my shit dude! That ambush is perhaps a bit cheap ;) The double KO at the end had me LOL'ing :) I'm happy you found one of the ways to get at the quad. There is another way that let's you get it much earlier! :)

Scampie : typical scampie demo! lol. You were playing normal though, not hard (get rekt noob). The biosuit secret seems to be a mixed bag. Definitely a secret that most people won't know what to do with until their second time through the map, so it's probably a failure in that regard. On the flip side maybe it will make people want to play it again? :)

Thanks for all the demos! Always interesting to watch! 
Spirit 
Yeah heard about that bug :( Very, very irritating! Wasn't there until the final compile. sigh!

I might do a bugfix release... or I might not! 
Demos 
My file sizes are too big on the demos so I will release them individually as I get them. It might be preferable for people to download their own instead of everyone's at once.

Adib (Second play through after being squashed in the first room almost immediately & funny/interesting ending):
https://www.dropbox.com/s/x561fakfg1fw067/SIGNATI.dem?dl=0

Breezeed:
https://www.dropbox.com/s/vh7j58nk1831o5z/oftheflames.dem?dl=0

Daz:
https://www.dropbox.com/s/eorr0gox4s7q4ec/magmapolis.dem?dl=0

EricW & Tronyn:
It is somehow 316mb and I do incredibly well for about 30 seconds after the invisibility wears off when I jump back into the giant lake of lava because I suck. If you don't mind I will not post yours unless requested.

@Daz - I think I either watch too many of your videos or I did so well because I ran into issues on your map that my map also suffered from and I exploited the crap out of them. Either way I beat it first try after getting stuck at the beginning as per Spirit's gif. Also part of my map broke on last compile too. 
Zip Them, Works Wonders 
 
Dang You Are Right... :-p 
All four of the above for 18mb as a rar file:
https://www.dropbox.com/s/32xbjg5hdu8zks2/mapjam6_demos1.rar?dl=0 
 
"Kreathor : Wow you had a rough time! Looks like you didn't notice picking up the Silver Key after the roof top fight either, that definitely needed picking out much better! Hope you enjoyed it though :)"

Map is good, problem is I'm a noob, lol ;D Still... I have finished it on Hard! *flexing muscles*
Yeah I've totally missed I got a key. This teleportation after battle was kinda confusing, and when realized I have a key I couldn't find the door ;D 
First Impressions: 
Adib: Nice little map. I found all 2 secrets!

Breezeed: Solid knave map. I enjoyed both the visuals and the gameplay. Found only 1 secret=(

Daz: Great! There were minor visual glitches mentioned before, but all the rest was very solid and stylish. I managed to accidently get the quad right after I killed all the monsters in the final battle=)

Ericw/Tronyn: Very impressive! Such a grand scale. I felt like a was playing an ant in the realm of giants.

Exhalzar: Pretty nice for a first map. Keep on mapping!

Matecha: Small but nice. There were some places where it was hard to maneuver tho.

Necros: Looks amazing but feels too empty for its scale to me. I would have places a lot more different monsters there, especially in outdoor area.

Rick: I love castle maps! Very good! But one question: There are nails, but where is the nailgun?

Scampie: omg that was awesome! Looks great, plays great and it's rubilavacon! 2/6 secrets found. 
Tronyn & Ericw 
Spirit 
If this ledge is one I'm thinking of, it will be deleted in a next version. It's a design flaw, you're not supposed to go there. Scampie did that too, because it actually draws attention.

Or maybe I change a few things to make it playable, part of the fiend fight nearby. Mmmm...

The only thing I did last night was playing Breezeep's and watching Scampie's demo. Need more time to watch everything, give feedback and torture you all with demos of me playing worse than a 10 year old.

@Scampie, thanks for the demo and feedback. It was a blast to see you try to figure what to do. You had the right amount of "dunno what to do" I was expecting for this level. The whole point here is to puzzle the player.

@Breezeep: Yours is a great solid Quake level. If it was in the original iD pak, would be praised as a classic. The original tr00 Quake done right. 
@Scampie 
Also, I see you thought a floor button near a vore was a seal and tried to break it. It's my design fault, this level should never have a floor button (to be confused with something else), specially one that you accidentally push after teleport. 
 
Some of the secrets in my map require you to look closely at the walls or one of the bookshelves for anything that sticks out. 
 
The classic loose brick, sticky out book secrets, eh? How oldschool :D 
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