#7357 posted by [Kona] on 2011/02/06 08:24:15
anyone ever mixed ikbase with ikblue? i reckon it'd work, esp if it's 70% ikbase and 30% ikblue.
#7358 posted by necros on 2011/02/06 19:25:25
sounds interesting. i'm all for doing unique combinations.
been trying koohoo/heretic2 + ikbase which isn't bad.
 Heretic2 + Ikblue
#7359 posted by generic on 2011/02/06 22:09:26
Could equal elder world awesomeness!
 ..about Textures Legal Issues
#7360 posted by Del0r on 2011/02/07 14:42:15
Since you're talkin about textures.. I need to know about possible legal issues
..i mean all Quaddicted wads are free to use ? Should I credit the authors or not ? And what if I make a commercial project ?
tHaNk
 OK, Im Speaking Broadly Here
#7361 posted by RickyT33 on 2011/02/07 15:39:35
But I think you can use all of those wads. Some contain some permissions stuff in the info/readme, and it is good manners to put a credit with any public releases for everyone who 's work you used, but you never hear about anyone getting onto any trouble over using quake wads.
If you were using them for commercial purposes then I guess that's a whole different ball game. You would have to check any permissions info you can find for all of your resources, and take if from there I guess... Never been in that situation.
#7362 posted by Spirit on 2011/02/07 17:32:38
Unless commercial use is explicitly allowed and you are certain about the legal background of the content, you can use it.
Many of the WADs at Quaddicted are actually content copied from other games. Violating copyright. No right holder ever cared so that has been done since the dawn of Quake levels. You definitely cannot use those for a commercial project.
id Software also does not allow use of their art for commercial projects.
 ..mmh I Understand
#7363 posted by Del0r on 2011/02/07 18:16:21
ok.. but what about old projects like SHRAK, MALICE,.. did they buy license from Id ?
I've heard that nowadays licensing Q1 engine for commercial project is $10.000 right ?
Can you create a permanent thread about legal stuff ?
#7364 posted by jt_ on 2011/02/07 22:51:40
You can't license the quake engine anymore. Iirc, there was a page on idsoftware.com that stated that.
Also, yes, the devs for malice and other (official) missions packs and total conversions did have to get a license.
#7365 posted by [Kona] on 2011/02/07 22:57:48
i wouldn't be so concerned dude. Quake's a 15 yr old game, it's pretty unlikely you'll get sued for releasing a free map (with stolen textures) that probably only a 100 ppl are gonna play. Hell if I were still mapping I'd be stealing textures out of some of all the latest games and converting them to wads.
Can't remember what I stole back in the day... pretty sure I ripped all the FAKK2 ones and used those in Carved in Flesh. Most of the good games back then using ID tech 2/3 had their textures ripped.
 I Thought You Were Making A Map
#7366 posted by jt_ on 2011/02/07 23:07:18
I am disappoint.
#7367 posted by Spirit on 2011/02/08 00:29:15
Kona is the reason where there was no FAKK3! He stole all their textures!
 ..poor Me
#7368 posted by Del0r on 2011/02/08 02:16:34
..only 100 people? I thought q1 community 'd have been at least some thousand scattered around the world :(
[Kona] ..as crazy as it sounds I have the funny idea of making something more than a amateur free q1 addon
If all fails I'll have somethin to feed my portfolio, I'd really like to work in the industry
IdSoftware homepage still has a business/tech link but doesn't work!
#7369 posted by jt_ on 2011/02/08 02:34:18
Who ever said that free quake mods are/were amateur?
 ..obviously They Aren't
#7370 posted by Del0r on 2011/02/08 02:44:23
but I'd like to know if there are chances to go commercial with Q1 engine.. today we have online distribution(Steam,..) and other channels
Is it true Q1 engine cannot be licensed from id? and by abiding GPL(aargh!) terms ??
 Why Don't You Check The Website Or Email Carmack
#7371 posted by jt_ on 2011/02/08 04:02:32
Instead of asking people on forum who more than likely don't know what we're talking about?
#7372 posted by [Kona] on 2011/02/08 05:41:54
I seriously doubt a cutting edge gaming studio would hire anyone making maps for Quake. Level design is totally different now to Worldcraft.
If you want to get hired in the industry, it doesn't need to be commercial. You can make something free. But i'd suggest doing it for a modern game.
Ooooh FAKK3 would be awesome!!!
Last time I had a peak at level design jobs they all wanted knowledge of something like LUA.
Would Half-Life 2 count as modern? The way its scripting is done via entities and such is pretty much like Quake, very different from the Crysis Flowgraph or Kismet.
#7374 posted by jt_ on 2011/02/08 15:47:31
I would say it's modern.
 Make Maps For Left 4 Dead 2!
#7375 posted by RickyT33 on 2011/02/08 17:24:50
It's still very hip, the editor is Hammer, there is plenty scope for mapping interesting environments. Map replay-ability is potentially very high, people might play your maps online if they kick ass, maybe.
HL2 is a bit dead really, not much buzz surrounding it nowadays. My 2c.
#7376 posted by Zwiffle on 2011/02/08 18:35:02
TF2 is awesome to map for, big community for it. L4D2 is a lot more involved with a lot less replayability imo, it doesn't get as much mileage as TF2. Plus if your map gets picked up they'll pay you for it. And it's just an awesome game.
Or wait until Portal 2. Or start a UDK mod. Or something.
 Yeah
#7377 posted by RickyT33 on 2011/02/08 18:40:09
I never got into the TF scene. I can't compare.
I guess the art style put me off a bit, I wasn't feelin the cartoon element. But I never got round to playing it. I remember someone mapping for it on Func at one point. Was it Speeds? Or pjw or something?
Well, could you potentially show your good design knowledge in something older like Quake but also demonstrate knowledge of more modern editors and scripting systems with something different?
Basically do you have to show the two always in the same project. As powerful as they are you're also limit asset and variety wise with stuff like Crysis or L4D.
Just a thought anyway :p
 Industry
#7379 posted by gb on 2011/02/08 19:59:07
http://forums.mapcore.net/viewtopic.php?f=57&t=1552&start=8205
Look what these guys are mapping for, plenty of pro LDs on there too. UDK, Crysis and L4D/TF2 are pretty high on the list it seems.
Personally I intend to map for Crysis and probably ETQW (or some semi-professional looking Doom3 mod) once I get time for it to create a portfolio. Have dabbled in both, but no time due to rmq. I'm starting to really like Crysis though, although was skeptical right after getting it.
Even installed Windows because of modern game LD considerations. x_x Linux is a no-no if you want to do any LD for recent games. Radiant, for example, is missing a lot of stuff that even the Doom3 editor has (which is Windows only). Sandbox? Can forget running that under wine.
Lua is apparently pretty commonly used for scripting, but if you can learn QuakeC or the Doom3 scripting thingy, you can learn Lua.
I think.
From the limited amount I looked into it the Flowgraph is insanely powerful. Would be very interested to see how much you could change the gameplay with it. More arcadey gameplay (like Doom/Quake) + a modern engine would be my dream atm :p
I'm planning on building a portfolio myself at some point, but the main issue for me seems to be the separation of Level Design from Evironment Art. It's harder to find resources based around demonstrating the design side over just pretty things. I've found a few but not much...
 Nope
#7381 posted by pjw on 2011/02/09 02:26:32
I remember someone mapping for it on Func at one point. Was it Speeds? Or pjw or something?
Wasn't me. List of games I've mapped for (non-professionally):
Loderunner
Doom2
Quake2
Quake3
and an absolutely silly number of Trackmania maps.
And yeah, these days you're going to want to have something more modern in your portfolio than Quake maps if you're wanting to get hired as a level designer. At least something from the last few years.
Quake maps can demonstrate as much skill and creativity as any other sort of mapping (more, in some cases, due to limited tools and engine limits), but you're really rolling the dice if you want a prospective employer to look past the dated eye-candy.
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