 Nitin
#8149 posted by Vondur on 2005/07/03 04:59:07
why bother if there's proper gamma support in it?
 I Use Idgamma
#8150 posted by aguirRe on 2005/07/03 06:02:40
with any GL-engine. Even h/w gamma can't bring out the colours like idgamma can, if properly set. The only time it doesn't work well is with extremely bright texes (classic example: kjsp1).
 What?
#8151 posted by Tron on 2005/07/03 17:52:25
There are different gammas now?
 Nitin
Idgamma with FitzQ - yes, because I've gotten used to how it looks with my own custom idgamma-generated palette/colormap.
I'd have to echo what aguiRe said: as far as I seen (not that I've fiddled much with FQ's settings) you just can't get the same colour vibrancy and contrast etc that idgamma provides, just by using in-engine commands.
 For Anyone That Is Curious
If you don't know what idgamma is, check out this page:
http://www.planetquake.com/frib/glquake.html#Idgamma
If you'd like to see the difference it can make just replacing the standard palette/colormap (without even changing any other settings), check this out.
Default Quake palette:
http://www.planetquake.com/frib/screenshots/default_palette.jpg
My Idgamma-generated palette:
http://www.planetquake.com/frib/screenshots/my_palette.jpg
Pretty remarkable difference there.
 Ha
#8154 posted by Vondur on 2005/07/03 22:04:12
it turned i used frib's idgamma all this time and forgot about that! as i tried to remove it everything became dull and not contrast so i returned it back :)
#8155 posted by gone on 2005/07/04 01:59:54
Those of you who dont have mobiles prolly spend all time at home and socialize entirely via inet...
sorry for ya pals
and yeah, phone ringing and loud talking (of any kind actually) in public places is annoying
 Von
#8156 posted by aguirRe on 2005/07/04 03:45:34
Just remember it when playing kjsp1 or Nehahra invein when all the nice bright texes are saturated ...
Idgamma is invaluable in most other maps. I even had to create custom pak variants when using some paks with modified palette, e.g. vile or lomgoat.
 W00t!
#8157 posted by Tron on 2005/07/04 08:40:26
The colours..they aren't ugly!!!
 Idgamma
#8158 posted by Mike Woodham on 2005/07/04 09:04:56
I have found version 2.0 but get a 'path not found' error even though the path is correct.
Any known issues with WinXP?
 I Vaguely
#8159 posted by aguirRe on 2005/07/04 10:39:42
recall problems running idgamma under NT/2K/XP. There's a v2.1 that maybe helps but I think there were still some issues. Run in full screen and backup your id1 game paks beforehand, it might replace one at will.
 New Sauerbraten (.org) Release
#8160 posted by Aardappel on 2005/07/04 12:03:28
 Mobile Phones
#8161 posted by Tef Johs on 2005/07/04 13:34:43
I used to hate mobile phones, had the same old one for years, barey functioning and barely using it for anything.
Recently I was (almost) forced to buy a new one (NOKIA 6020), and hey...I'm starting to like it better. Trying to avoid talking loudly in public places etc., it's just there for sending SMS mostly. And it has a nice colour display with easy to grasp menus, and the battery in it actually stays up for days :)
 Mike
#8162 posted by nitin on 2005/07/04 15:41:44
just use frib's generated pak file, it works well in most cases.
 French Rap Is Better Than They Say.
#8163 posted by Friction on 2005/07/05 00:54:28
Seriously.
 Nitin
#8164 posted by Mike Woodham on 2005/07/05 02:12:16
Thanks, you're right.
 Quake PSP
#8165 posted by than on 2005/07/05 13:38:28
I don't know if this has already been posted, but here goes.
http://home.comcast.net/~shernandez1337/
Play Quake on your PSP!
I haven't tried it yet, but it should be cool to play Quake on the go - especially if we can play our own levels! :)
There are also emulators for the psp now, so if the thought of playing ps2 ports for �30 isn't your idea of fun, you can grab a copy of snes9x and play mario world :)
 Quake Mobile Again
http://www.gamecloud.com/article.php?article_id=558
If you thought you won't be able to play your mods and such on this version of Quake, think again. The article also mentions some other interesting stuff (ie this version of Quake will be OpenGL on new, upcoming phone hardware - some of the phones will even have analog controllers..)
 Frib/aguire
#8167 posted by nitin on 2005/07/06 00:32:30
thanks, I thought the same but wondered whther I might have missed some command in the new ftiz version.
 London People
#8168 posted by VoreLord on 2005/07/07 03:13:00
Hope those of you from over there and your families, freinds, etc are all safe.
 QUake Maps Site
#8169 posted by . on 2005/07/07 03:45:58
What was that one site, it was orange and I believe it had a .RU domain, and "quake" in the domain, and had tons of Quake maps?
 Quakemaps.nm.ru ?
#8170 posted by bambuz on 2005/07/07 04:58:06
 Gamma
#8171 posted by bambuz on 2005/07/07 05:02:58
I always use qizmo's .gamma .3 or .4 with quakeworld... dunno how it works, but contrast is much better than with quake's own gamma. (and the "contrast" command doesn't help either).
Metal-slime could do some improvements to next version or then make a newgamma command or something.
 Quakemaps.nm.ru
#8172 posted by . on 2005/07/07 06:03:53
Seems to be down right now. I think I went there earlier and it brought up Quaddicted or some other site.
 VoreLord
#8173 posted by Vigil on 2005/07/07 06:47:46
Seconded. I hope you've managed to contact all your loved ones.
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