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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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I like the picture of the girl with the black bar over the eyes, interesting idea. 
Theres Also A Light Texture.... 
tex 3... i got a bunch more to do before i use em in a map.. the girl is my friend leah 
tex 1 has whacked lighting. highlights like that just look silly when tiled. try for less contrast, like tex 2 (which is quite nice). light texture is way too bland for its size, unless you're going for a decidedly minimalist look. 
Phait: 
tex1a.jpg really needs a high pass filter. I don't know what the big dark and light areas are supposed to be, but they don't look like lighting (you shouldn't put that kind of lighting on textures anyway -- that's the lightmap's job) and they don't look like stains either. 
Phait 
I think some textures like the bricks would look better if you used less black in them. 
... 
yes i agree with metlslime, tex1a.jpg does need a high pass filter, although a better idea would be not to make those shadows in the first place.

It's clear you've got plenty of Photoshop skills though, just needs tweaking in order to channel it into textures :)

in my opinion (i.e. not worth a lot) i would say that highlighting is a little overdone, and theres a bit too much contrast, but the "diffuse" ;) part of each texture is very nice. 
Thanks 
i love the honesty here ;) we'll see how much better i do on my asylum textures. i wasn't planning on using the first textures anyway, i wasn't happy with them. 
Sometimes 
It's easy to say that you don't like a texture but hard to say exactly why like theee people have. 
WOW 
I havent got even a tenth of comments phait get on the textures ;/
(gonna release a set soon btw /pimp) 
Some More.. And A Question 
http://pherrous.phaitaccompli.com/tex/a/

got floor, ceiling, padded room *grin* doors etc to do..

these aren't made seamless yet but will be, thought i'd give you all a glimpse so far

the high pass filter.. how exactly should i use this (i know where it is/what to do, but *how*..)? can anyone elaborate on why i should use it? thanks 
Texture Help 
theres a .zip of the wad here http://pherrous.phaitaccompli.com/tex/a/

problem is - theres some fullbright pixels showing. now, i know how to remedy this, and i did before hand via photosho's index color conversion to quake's no fullbright palette...

problem here is, i don't yet have the full version of PS - i have trial. thus i cant directly save the texture and have to print screen. from there i paste into ms paint and save. seeing how paint's default is 24bit BMP, i can see how this can mess w/ the original colors. i *could* choose 256 colors when i save, but that fucks it way up when loaded into the texture editor within quake 1's palette :| 
Kinda Fixed It, But.. 
ok i got the fullbrights gone mostly but in the blood spatter theres some red pixels that are brighter than what they should be.. i'm using wally btw and fixed the yellow random fullbright pixels by darkening the image.. what should i do about the too-bright reds? 
Nevermind! 
THANK GOD FOR TEX MEX! *SMOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOCH* 
IRC West.gamesnet.net #terrafusion 
thats a place to go when you want to chat Phait 
Perfection 
Metl 
sheer excellence 
Hahaha 
Your words have much meaning 
Is That A Quote, Metl? 
interesting... um... concept. ;) 
 
this rivals Malevich` "black square" 
Yes, It Is A Quote. 
I'd hoped the quotation marks would be enough, but i guess i should have provided a source. 
Confucius? Buddha? 
George W. Bush? 
Use 
photoshop elements. i HOPE it has all you want but i cant be sure . check the spec.

about 90 quid. maybe less in dollars 
Mind You, Metl 
You could have taken away the viewmodel, the inventory bar and the status bar :/ 
Kell 
lol. 
Kell: 
yes, but those have nothing to do with level design. 
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